[REL] Veranderingen voor Competitive/Professional Rules Enforcement Level
Om eerlijk te zijn, moet ik zelf nog even uitvogelen wat deze verandering nou precies voor concrete veranderingen brengt, maar wellicht snappen jullie het gauwer dan ik.
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Also released today is a new version of the Infraction Procedure Guide, which contains the following major change: Quote: Originally Posted by IPG 1.4. OPTIONAL ABILITIES Traditionally, some abilities include the word ‘may' as part of their text, indicating that their effect is optional. At Competitive and Professional REL, some additional triggered abilities and enters-the-battlefield replacement effects are considered optional. The player is not required to follow the instruction when the ability resolves, and if the ability is forgotten it will not retroactively be applied. An optional ability does one or more of the following things, and nothing else: Gains you life or causes an opponent to lose life. Puts cards from your library, graveyard, or exile zones into your hand or onto the battlefield. This includes drawing cards. Causes opponents to put objects from their hand or the battlefield into the library, graveyard or exile. Puts a permanent into play under your control or gives you control of a permanent. Puts +x/+x counters, or counters linked to a beneficial effect, on a permanent you control. Gives +x/+x or a beneficial ability to a target creature you control. Exiles, damages, destroys, taps, or gives -x/-x to an opponent's target permanent. If the ability could target your own permanents, it is not optional unless that ability could target an opponent. Gives you additional turns or phases. Counters a spell or conditionally counters a spell, but only when cast by an opponent. Abilities that trigger at the same point in each players turn and do something to "that player" (e.g. Howling Mine) are never optional. This list is comprehensive. An ability that does not fit all of the criteria above is not optional, even if it is to the benefit of the player controlling the ability. Similarly, an optional ability is always optional, even if it would be to the detriment of the player for it to happen. So, you are now allowed (at Competitive/Professional REL events) to ignore certain instructions, even though they are mandatory as written. This may have significant strategic implications, allowing some cards to work very differently. There are a few other changes. The most significant among them is that you are no longer responsible if your opponent misses a trigger: Quote: Originally Posted by IPG Players other than the controller of a trigger are under no obligation to point out that a trigger has been missed, though they may do so if they wish.
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Bron en verdere uitleg: hier
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Ik heb altijd het idee dat als je een judge roept tegen een redelijk neutrale tegenstander, dat altijd zo negatief over komt. Stel het zou tegen mij gebeuren: Ik heb geen kwaad in de zin, en wil gewoon magicen op een eerlijke manier. Nu gebeurd er iets (laten we zeggen, een trigger vergeten) en hij roept er onmiddellijk een judge bij. Dan heb ik zoiets: dude.. konden we daar nou niet samen uit komen? Of ben ik nu te naïef?
Competative play is een hele andere meta dan casual, als je competative speelt doe je alles om te winnen hoe onsportief je er ook misschien door lijkt, beter dat alles volgens een judge goed gekeurd word dan dat je ineens verliest door dingen te vergeten.
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