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Innistrad Crimson Vow
Crimson Vow Commander
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Midnight Hunt Commander
Adventures in the Forgotten Realms (AFR)
Commander Forgotten Realms (AFC)
Modern Horizons 2 (MH2)
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Verkoop of ruil je overtollige kaarten aan Nedermagic via onze dynamische inkooplijst of vraag per email een bod op je gehele collectie.
Permanents met minimaal drie 's: hier
Permanents met twee 's: hier
2 vraagjes
1) hoe kom je snel aan de 5?
Nightveil Specter
Patron Wizard - heeft geen baat bij unblockable zijn, maar UUU gaat wel snel
iemand andere suggesties?
2)
Charisma onpraktisch als de thessa pas een creature wordt nádat je charisma speelt... hoe krijg je ook weer een aura op een ander creature?
Cephalid Constable geen 3, slechts 2, maar erg leuk als ie unblockable is
toffe dingen die gods
Ik heb deze getrokken op de prerelease en vond deze echt héél playable. De scry 1 elke beurt was echt top, en soms mijne rode heavy weights unblockable maken heeft me wel enkele partijtjes helpen winnen Devotion halen in blauw was met sealed wel minder evident dan pakweg groen of wit. :/
Vind deze persoonlijk de op 1 na beste, de rode is het hardst
Denk dat deze toch ook de betere God is ten opzichte van de andere...
Wat mss lastig is om die devotion in voor elkaar te krijgen...daar zal bv
minder last van hebben.
En misschien nog wel belangrijker dat je kunt kiezen of je je kaart pakt in je draw fase.
Naar mijn mening is dit de beste omdat zij maar 3 mana kost en dingen unblockable kunt maken
Legendary Enchantment Creature - God 5 / 5
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature. (Each U in the mana costs of permanents you control counts toward your devotion to blue.)
At the beginning of your upkeep, scry 1.
1U: Target creature you control can't be blocked this turn.
Legal in: Vintage, Legacy, Modern, Commander
9/15/2013
Activating Thassa’s last ability after the target creature has been blocked won’t change or undo the block.
9/15/2013
Numeric mana symbols (0, 1, and so on) in mana costs of permanents you control don’t count toward your devotion to any color.
9/15/2013
Mana symbols in the text boxes of permanents you control don’t count toward your devotion to any color.
9/15/2013
Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).
9/15/2013
If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it’s still on the battlefield at that time.
9/15/2013
When you scry, you may put all the cards you look at back on top of your library, you may put all of those cards on the bottom of your library, or you may put some of those cards on top and the rest of them on the bottom.
9/15/2013
You choose how to order cards returned to your library after scrying no matter where you put them.
9/15/2013
You perform the actions stated on a card in sequence. For some spells and abilities, that means you’ll scry last. For others, that means you’ll scry and then perform other actions.
9/15/2013
Scry appears on some spells and abilities with one or more targets. If all of the spell or ability’s targets are illegal when it tries to resolve, it won’t resolve and none of its effects will happen. You won’t scry.
9/15/2013
The type-changing ability that can make the God not be a creature functions only on the battlefield. It’s always a creature card in other zones, regardless of your devotion to its color.
9/15/2013
If a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not, for abilities that trigger whenever a creature enters the battlefield.
9/15/2013
If a God stops being a creature, it loses the type creature and all creature subtypes. It continues to be a legendary enchantment.
9/15/2013
The abilities of Gods function as long as they’re on the battlefield, regardless of whether they’re creatures.
9/15/2013
If a God is attacking or blocking and it stops being a creature, it will be removed from combat.
9/15/2013
If a God is dealt damage, then stops being a creature, then becomes a creature again later in the same turn, the damage will still be marked on it. This is also true for any effects that were affecting the God when it was originally a creature. (Note that in most cases, the damage marked on the God won’t matter because it has indestructible.)
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