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Innistrad Crimson Vow
Crimson Vow Commander
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Midnight Hunt Commander
Adventures in the Forgotten Realms (AFR)
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Modern Horizons 2 (MH2)
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Serie: Commander 2018 (C18)
Serie | Normaal | Foil | ||
Battle for Zendikar | 0,60 | 0,75 | ||
Commander 2018 | 0,60 |
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€ 0,60
Sorcery
Destroy target creature or planeswalker.
Awaken 4-5BB (If you cast this spell for 5BB, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Legal in: Vintage, Legacy, Modern, Commander
8/25/2015
You can cast a spell with awaken for its mana cost and get only its first effect. If you cast a spell for its awaken cost, you’ll get both effects.
8/25/2015
If the non-awaken part of the spell requires a target, you must choose a legal target. You can’t cast the spell if you can’t choose a legal target for each instance of the word “target” (though you only need a legal target for the awaken ability if you’re casting the spell for its awaken cost).
8/25/2015
If a spell with awaken has multiple targets (including the land you control), and some but not all of those targets become illegal by the time the spell tries to resolve, the spell won’t affect the illegal targets in any way.
8/25/2015
If the non-awaken part of the spell doesn’t require a target and you cast the spell for its awaken cost, then the spell won’t resolve if the target land you control becomes illegal before the spell resolves (such as due to being destroyed in response to the spell being cast).
8/25/2015
The land will retain any other types, subtypes, or supertypes it previously had. It will also retain any mana abilities it had as a result of those subtypes. For example, a Forest that’s turned into a creature this way can still be tapped for G.
8/25/2015
Awaken doesn’t give the land you control a color. As most lands are colorless, in most cases the resulting land creature will also be colorless.
Decktips