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Innistrad Crimson Vow
Crimson Vow Commander
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Verkoop of ruil je overtollige kaarten aan Nedermagic via onze dynamische inkooplijst of vraag per email een bod op je gehele collectie.
Serie: Worldwake (WWK)
Serie | Normaal | Foil | ||
Ultimate Box Toppers | 24,95 | |||
Ultimate Masters | 2,50 | 4,95 | ||
Worldwake | 0,60 | 14,95 |
@ Ben, vind dat zwart/blauw landje eigenlijk beter omdat die altijd door komt.
Erg leuk met Trace of Abundance. Vriend van mij heeft met testen tegen grixis control daar toch al wel wat potjes op gewonnen. Een shroudgast die iedere beurt +1/+1 sterker wordt word je niet vrolijk van.
Vind de {=celestial collonade} anders ook wel ernstig goed hoor...
jazeker... je kunt hem meerdere keren activeren en zo meerdere counters erop werken... is manaintensief, maar wel lekker
Beste uit de cycle volgens mij?
Land
Raging Ravine enters the battlefield tapped.
T: Add R or G.
2RG: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
Legal in: Vintage, Legacy, Modern, Commander
3/1/2010
A land that becomes a creature may be affected by “summoning sickness.” You can’t attack with it or use any of its T abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature.
3/1/2010
When a land becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.
3/1/2010
Each time you activate Raging Ravine’s last ability, it gains an instance of the triggered ability “Whenever this creature attacks, put a +1/+1 counter on it.” For example, if you activate the last ability twice and then attack with Raging Ravine, both of the triggered abilities it gained will trigger. It will get a total of two +1/+1 counters.
3/1/2010
Any +1/+1 counters put on Raging Ravine remain on it even after it stops being a creature. They’ll have no effect until it becomes a creature again.
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