Kort en krachtig; geen veranderingen.
Nog een toelichting m.b.t. Extort
With the release of Gatecrash, we'd like to clarify our stance on Extort by confirming that, as always, reminder text has no effect on color identity. Extort adds no colored mana symbols to a card outside of its reminder text, and therefore is legal for play in Commander decks of any color or colors (as long as the card it appears on is otherwise legal, of course). There will be no updates to the rules in the foreseeable future that affect how Extort works in Commander.
Dus ja, Crypt Ghast kan in een mono zwart deck
Bannings van September |
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You're going to skip over whatever clever intro I write anyway, so I'll just tell you that we're going to talk about three things today: the updated banned list and format philosophy document, the changes to the banned list, and the Rules Committee's process for deciding on banned cards. First, what you tuned in for: Banned Primeval Titan ~ Marin; BAH! Worldfire Unbanned Kokusho, the Evening Star ~ Marin: Jeej! Banned As Commander Kokusho, the Evening Star From the official release: Worldfire This banning was largely expected. While the card itself isn't overpowered, it does have unfortunate interactions with the format, namely that the commander is available to be cast even after the spell has resolved, and our philosophy is to avoid cards like that. Since outside of this one quirk there aren't a lot of interesting applications to the card, we don't anticipate it'll be missed much. Unlike... Primeval Titan One of the concerns that we've had recently is the overrepresentation of heavy ramp strategies, to the point where it makes up a large proportion of the aggregate decks out there. While we think ramp should be good—this is battlecruiser Magic, after all—it's probably a little too prevalent and needs reining in a bit. With that in mind, we're banning the most egregious offender, Primeval Titan. This decision won't be universally popular. Primeval Titan is dripping with awesomeness, and we ourselves are big fans of the card. But its ubiquity and effect on games couldn't be ignored and sad though we are to see it go, we think it will make for a more interesting and diverse format. Kokusho It's appropriate that Kokusho comes off at the same time as Prime Time goes on, as Kokusho was originally banned along the same lines. Its presence had a similar warping effect on the format in the early days, with too many decks reusing the Dragon over and over (even if it didn't start in their deck!). However, in the intervening time, graveyard hate has become stronger and the overall level of creature power has risen to the point where we're comfortable—more so after some testing—that it won't have the same impact. It remains banned as a commander because the mechanics of being a commander allow it to circumvent the best method of dealing with it—the aforementioned graveyard hate. Getting it into exile as a creature is the end of it. As a commander, it's license to start again.
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Commander Official Banned List and Philosophy |
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The banned list for Commander is designed not to balance competitive play but to help shape in the minds of its fans the vision held by its founders and Rules Committee. That vision is to create variable, interactive, and epic multiplayer games where memories are made, to foster the social nature of the format, and to underscore that competition is not the format's primary goal. It sets out to define the parameters of official Commander while recognizing that local groups may wish to modify things to suit their own needs. The official banned list is as follows, with further discussion of the ideals and philosophies below. Ancestral Recall Balance Biorhythm Black Lotus Channel Coalition Victory Emrakul, the Aeons Torn Fastbond Gifts Ungiven Griselbrand Karakas Library of Alexandria Limited Resources Metalworker Mox Sapphire, Ruby, Pearl, Emerald, and Jet Painter's Servant Panoptic Mirror Primeval Titan (NEW) Protean Hulk Recurring Nightmare Sundering Titan Sway of the Stars Time Vault Time Walk Tinker Tolarian Academy Trade Secrets Upheaval Worldfire (NEW) Yawgmoth's Bargain Additionally, the following legendary creatures are banned as commanders: Braids, Cabal Minion Erayo, Soratami Ascendant Kokusho, the Evening Star Rofellos, Llanowar Emissary The Rules Committee's goal for Commander is for it to be different than other Magic games. Where competitive formats seek to balance the playing field for all styles and strategies, we want to encourage a style of game that is more open and directed towards all players having a good time regardless of who wins. This is summarized as: "Create games that you'd love to remember, not the ones others would like to forget." While the banned list helps to define what can be played, Commander is unique to Magic formats in that it seeks to shape the mindset of the game before players ever start building decks, pointing them in the direction of thinking socially before they choose their first card. It recognizes that due to the Eternal nature of the format, there are too many cards to try to shape it via only the banned list, but that infusing the decklist construction approach with these philosophies is important; it is easier to build decks designed to maximize fun than it is to pull punches while playing the game This is the direction of the format, with full understanding that it's not for everyone. We recognize that without drastic measures (like a 200-card banned list), we can't actually prevent an individual from breaking the format. What we can do is create a social environment where that individual doesn't want to, or at the very least, is discouraged from doing so. The banned list contains the worst of the offenders for games being played in the spirit described above, those that to us are obvious choices in steering the format towards the general style of games we'd like to promote. While we've tried to make it fairly objective, there will always be a measure of subjectivity since different people evaluate cards and their impacts differently. We'd like the banned list to be as small as possible to make it easily understandable for the players and manageable for us, meaning we're not going to ban every card that someone finds unpleasant to play against. It is not a problem that some cards are strong. In creating the banned list, there are several factors that are only taken into small consideration, if at all: Competitive Balance. There are Commander tournaments, but this philosophy simply doesn't take them into account. We feel that to do so violates the ideal of the social format. One on One Play. A 1v1 community exists (and the French community has created a banned list for it), but Commander is designed as a multiplayer format. While we'd like to maintain a measure of consistency (we wouldn't, for example, ban Grizzly Bears and not Balduvian Bears), we want to avoid the minefield of "cascading" bans ("if this is banned, then that should be banned" because it inevitably leads to an unmanageable list. There are several criteria that carry weight in Rules Committee discussions on individual cards. It is sometimes the intersection of these criteria that lead a card to be banned, not a single unified rule. Common criteria include: Creates Undesirable Games / Game Situations. Some cards produce the kinds of games we'd like to avoid, and we see them as creating a negative experience for a majority of the player base. They tend to be anticlimactic wins out of nowhere, unexpected combos that end an otherwise enjoyable game, or creating situations which completely take play of the game away from the other players. This includes some cards that have a casting cost far too low for their effect or whose abilities simply break the format at any cost. Warps the Format Strategically. Commander decks are about variety, and if a strategy becomes sufficiently omnipresent that the games become very similar even across different playgroups, we may need to try to rein in the presence of that deck. Produces Too Much Mana Too Quickly. Commander is a format about epic plays, but the turn 10 epic play happening on turn 3 is deflating. Limited acceleration is good, but we don't want the format to turn into "who can go off earliest," so we rein in large quantities of early mana. Interacts Badly with the Structure of Commander. Magic is not designed with Commander in mind, and the different rules, especially the presence of the commander in the command zone, can create degenerate or unfortunate situations. This is also why some cards are acceptable as one of the 99 but not as commanders. Creates a Perceived High Barrier to Entry. Because it's a non-competitive format, we don't want players to feel as though they need to spend a great deal of money to be able to play. It is not sufficient for a card to simply be expensive—expected ubiquity and the availability of suitable replacements are also considered. This rule is mostly invoked for cards fifteen or more years out of print and is unlikely to impact the list further. Local Groups We believe that both official Commander and local variants can successfully coexist. What works in the broader audience may not resonate around your local game shop or kitchen table. We encourage you to modify both philosophy and banned list locally to suit your own needs while being aware that when you travel outside your local area, perhaps even on the other side of town, you'll need to be ready to play with the official rules, including the appropriate spirit. Likewise, when new players enter your playgroup they may have expectations closer to this official philosophy, and it will usually help the transition to discuss why they/you do things a particular way. How We Got There If you'll notice, there's not actually anything new or previously unsaid in the philosophy. The document is an effort to coalesce everything we've thought about and preached for a long time into something cohesive and coherent. It's an effort to help more folks understand the direction we're heading with the format. We all had input into it, although I want to specifically thank Toby (who has some experience writing policy documents) for structuring my somewhat stream-of-consciousness thoughts into something with far better structure. The point I want to focus most on is that we operate with guidance from this philosophy but an intentional lack of specific objectivity in banned list decisions. The primary reason is that we don't want to back ourselves into corners ("OMG Rummaging Goblin meets the criteria! It must be banned!". The second is managing this format's list is as much art as it is science. Some things simply can't be reasonably broken down mathematically and objectively. That's why we use the phrase "intersection of criteria." We'd much rather use a deft and delicate hand to guide things than a hammer to shape them. The Process We had a great, three-hour meeting over IRC to discuss not just what we were going to do for September 20th but how we were going to do it now and for the future. We came up with a slightly more formalized methodology with which we're all quite happy. To make a long story short, we use a weighted voting method that lets people express their opinion and how strongly they feel about individual cards. Weighted means per person per vote. No one member's vote is worth more than another. We start by making a list of the cards on our radar. Then, for each individual card, there's a discussion where everyone expresses their opinions on the card—upsides, downsides, whatever anyone wants to talk about. When discussion is exhausted, we vote. We use a –X to +X system, minus meaning "ban" and plus meaning "unban/don't ban." We then tally the votes, and if the result is far enough away from zero, we take the appropriate action. If cards are in the near zero range, we table them for the next meeting and further investigation in the interim. I hope this is a sufficient amount of transparency into the process. We're not going to discuss individual votes, only results and only in the abstract. Four of the six of us have Hall of Fame votes, and although I'm personally fine with facing the scrutiny that being public about them brings, I appreciate that some folks aren't and don't want or need the added baggage of that publicity. In a small group like ours, even one member being public with their individual votes creates an easily assembled picture of the others, so we'll avoid that as well. We also don't feel as though publicizing the spread of values is of any particular merit. The voting methodology is there to provide us with an internal understanding of our collective positions, not to create a formula by which we shackle ourselves. We use numbers that we're comfortable with, that we feel give our group the right insight. I will tell you that Primeval Titan actually scored slightly more on the negative side than Worldfire did, although both were clear mandates. That's despite the fact that I love playing with the card and that I had one in every green deck. I believe that's a clear signal that we don't ban cards because we hate them (or because we've lost to them); we ban them because we think they're unhealthy for the format. Personally, my major concern was that while Magic is at its heart a resource management game, the format had become a resource acquisition game, and as we mention in the official release, Prime Time is the worst offender. We're also not going to talk about all the cards that we discussed but took no action on. For one, we don't want to create any panic for players or fodder for speculators. We found in the past that a watch list created more administrative work and headache than benefit, which is why it was dropped it. I hope that you trust we talk about all the cards that are getting talked about by fans everywhere. Just like most of you, we want the best experience for folks who play our favorite format. I expect that we're going to get a great deal of discussion on the various forums about both the banned list updates and the philosophy section. We look forward to engaging in reasoned and polite discussion wherever it's to be had.
Reacties
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Daarbij zijn Omniscience en Storm Herd kaarten van cmc 10 tegen cmc 6 van de Titan. Plus dat creatures into play sneaken dmv gy manipulation en show and tell effecten wat hem velen malen speelbaarder maakt. Het feit dat je twee landjes (willekeurig) mag zoeken maakt het insane sterk. Je haalt ze uit je library dus je hoeft ze niet op hand te hebben zoals bij bijvoorbeeld Omniscience. Ik weet niet of bannen nodig was maar ik ben niet thuis in de competitieve EDH wereld. Naar mijn mening maakt Wizards niet vaak onnodige (un)bannings. En als laatste zoals hierboven als is genoemd: Het is een richtlijn en dan vooral voor toernooien lijkt mij want in casual mag je alles spelen wat je wil als je medespelers hiermee akkoord zijn dus kortom: Waar hebben we het nou over?
@ Micheal; mijn punt was dat ik vind dat er onderscheid gemaakt moet worden tussen multiplayer en singleplayer bannings binnen Commander. Dat deze lijsten nu onofficieel - en dus een richtlijn - zijn leidt bij mij alleen maar tot verwarring en onbegrip. Primeval Titan diende daarbij als voorbeeld, maar de hele discussie gaat nu hierover. On topic; ik heb net even het hele artikel gelezen, maar zie nergens een bronvermelding. Marin zou je die kunnen verschaffen? Want ik kan hier niet uit opmaken of dit nou door Wizards zelf is uitgegeven of door de Commander community.
Hele discussie gaat nu daarover. Heel eerlijk, het bannen en unbannen van Kokusho is toch ook waar alles om draait? En dan met name het bannen van Titan. Bedoel, de rest is ondergeschikt, dat zie je op ieder forum. mbt bronnen; hier - aankondiging bannning op EDH forum hier - format philosophy EDH forum hier - beide bij elkaar op SCG
ik denk in principe dat als je de titan banned dat Tooth and Nail ook op de banlist mag. titan + coffers + tomb tooth + kiki + iets dat untapped wat is enger. In principe zou het voor de casual EDH speler geen drawback moeten zijn, alles mag zolang je het format niet verkloot. voor tournaments vind ik dit een logische keuze
Ik ben heel erg blij met de banning van Primeval Titan. In mijn playgroup was hij al gebanned, dus daar maakt het niet veel uit. Op MODO echter wordt ik echt ziek van die kaart. Het is tutor target nr1, en zoekt ALTIJD mazes of ith, cradles, coffers enz. En als 1 iemand titan speelt, speelt de rest wel clones of zombifies en blijft ie terugkomen. En als je er vanaf komt blijven de landjes nog steeds liggen want LD is een beetje een no-go.
Misschien moeten ze een reprint maken voor basic land ofzo Het zoeken van elk willekeurig landje is inderdaad echt gewoon te ziek. Maar mijn tutortarget nr 1 is nog steeds rofellos
Goede ban imo. Titan was gewoon niet leuk meer. Elk groen deck moest het spelen en als je die niet direct weg kreeg had die persoon gewoon zo veel advantage... . En met zijn 6 mana was die nu niet moeilijk te spelen. Kokusho unbannen is een beetje 'hmm' maar mijn exemplaaar + grave abuse edh maakt het voor mij wel leuk ^^.
@ Stijn: er is nog steeds een verschil tussen 6 mana (ik win) en 9 mana (ik win gegarandeerd, tenzij iemand spotremoval heeft).
Één van de redenen dat Primeval Titan boven andere probleemkaarten zoals Consecrated Sphinx en cohorten is gebanned is omdat Primeval Titan op een geheel andere axis werkt, namelijk eentje die voor velen 'heilig' is: Namelijk hun landen. Antwoorden op een Consecrated Sphinx kunnen snel en simpel zijn. Een removal spell kan erop voordat er ook maar één kaart mee gepakt is. Primeval Titan zoekt meteen land op, en land-removal wordt niet veel gespeeld. Naast de enkele Wasteland of Strip Mine is het bijna in vele groepen social onacceptable om kaarten zoals Armageddon en Ravages of War te spelen - Kaarten die dit soort Ramp-archetypes in check houden. Dus door een vorm van zelfopgelegde social-engineering is er een instabiliteit (Imbalance) ontstaan die voor de meeste groepen alleen beantwoord kan worden door een ban. - Sander
Zie openingspost voor update
Obvious dat het zo zou werken.
Inderdaad Maar ik dacht ik post het toch maar even.
Snap niet waarom ze Staff überhaupt hebben ge'unbanned. Ik voorzie dat de artifact snel weer een ban krijgt.
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