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Phantasmal Fiend (A)

Serie: Deckmasters (DKM)

Rarity: Common Deckmasters Common

Komt voor in

Serie Normaal Foil
Alliances (A)
 7
0,20    
Alliances (B)
 8
0,20    
Deckmasters (A)
 4
0,50    
Deckmasters (B)
 4
0,50    
Phantasmal Fiend | Deckmasters

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Oracle

Creature - Illusion 1 / 5

B: Phantasmal Fiend gets +1/-1 until end of turn.
1U: Switch Phantasmal Fiend's power and toughness until end of turn.

Tournooi-info

Legal in: Vintage, Legacy, Commander

Officiele rulings

11/1/2005
Note that the wording “Effects that alter the creature’s power alter its toughness instead, and vice versa, this turn” has been removed.

10/1/2008
Effects that switch power and toughness are always applied last when determining a creature’s power and toughness, even if other power/toughness-changing effects are created later in the turn. For example, if you activate Phantasmal Fiend’s first ability, it will become 2/4. Then if you activate its second ability, it will become 4/2. Then if you activate its first ability again, it will become 3/3.

4/15/2013
Effects that switch power and toughness apply after all other effects that change power and/or toughness, regardless of which effect was created first.

4/15/2013
Switching a creature’s power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.

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