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@Alex
Daar klopt niks van. De kozakken gebruikten bij de cavalerie pieken die 2-2,5x zo lang waren dan zijzelf. Hierdoor hadden ze een ongelofelijk voordeel tegenover andere cavalerie en infanterie.
Ook lansen waren vaak 2x zolang dan de gebruikers zelf.
Zelfs bij de infanterie waren halberds en pieken vaak stukken langer dan de persoon zelf zodat ze makkelijk cavalerie van zich af konden houden en voordeel in lengte hadden tegenover andere infanterie. Ze waren vaak van licht materiaal zodat ze makkelijk te hanteren waren en je geen lamme armen kreeg van het tillen.
Hehe die speer kan hij nooit gebruiken, die is 3x zolang als hemzelf.
yup
je kunt zijn levelcounters toch gewoon proliferaten?
Denk zonder het sovereign gedeelte dan.
zit hij nou op een Felidar Sovereign?
Creature - Human Knight 2 / 4
Level up 2W (2W: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-4
3/6
Other creatures you control get +1/+1.
LEVEL 5+
4/8
Other creatures you control get +2/+2.
Legal in: Vintage, Legacy, Modern, Commander
6/15/2010
The abilities a leveler grants to itself don’t overwrite any other abilities it may have. In particular, they don’t overwrite the creature’s level up ability; it always has that.
6/15/2010
Effects that set a leveler’s power or toughness to a specific value, including the effects from a level symbol’s ability, apply in timestamp order. The timestamp of each level symbol’s ability is the same as the timestamp of the leveler itself, regardless of when the most recent level counter was put on it.
6/15/2010
Effects that modify a leveler’s power or toughness, such as the effects of Giant Growth or Glorious Anthem, will apply to it no matter when they started to take effect. The same is true for counters that change the creature’s power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.
6/15/2010
If another creature becomes a copy of a leveler, all of the leveler’s printed abilities - including those represented by level symbols - are copied. The current characteristics of the leveler, and the number of level counters on it, are not. The abilities, power, and toughness of the copy will be determined based on how many level counters are on the copy.
6/15/2010
A creature’s level is based on how many level counters it has on it, not how many times its level up ability has been activated or has resolved. If a leveler gets level counters due to some other effect (such as Clockspinning) or loses level counters for some reason (such as Vampire Hexmage), its level is changed accordingly.
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