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Verkoop of ruil je overtollige kaarten aan Nedermagic via onze dynamische inkooplijst of vraag per email een bod op je gehele collectie.
Botanical Sanctum, Breeding Pool, Hinterland Harbor, Lumbering Falls, Simic Guildgate, Skyshroud Forest, Temple of Mystery, Thornwood Falls en Woodland Stream komen allemaal tapped into play én kunnen allemaal of genereren. Simic Growth Chamber is de enige die én tegelijk kan genereren.
Hoe heet dat landje ook al weer dat tapped into play komt en een groene en blauwe mana genereert?
@Wacky, sorry ik was begonnen bij Brain in a Jar, maar later bij deze kaart verder gegaan. De andere kaarten zijn thopter en meek.
De Brain op nul, betaal je 1, tap en respons op ability sac je de Brain voor 0 aan de thopter, en dan Ancestral vision.
Wat zijn 'deze' kaarten? Volgens mij werkt Ancestral Vision niet met Brain in a Jar. Deze zegt namelijk "equal to" en niet "equal to or less".
Ancestral Vision werkt ook prima met deze kaarten samen.
inderdaad, ik had het niet verwacht maar met Brain in a Jar mag je deze kaart Fused spelen
4/15/2013 If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.
En 4 kaarten trekken.
Daarom ook liever met de Brain in a Jar ipv scepter, dan kun je met 1 charge counter erop, tap, betaal 1 en bv Beck // Call en legt de 4 tokens in play etc.
Verder werken fuse kaarten overigens even goed met Scepter als normale split kaarten. Zolang de kaart een instant helft en een converted mana cost van 2 heeft kan je hem imprinten, om vervolgens de gewenste helft te casten als je scepter activeert. Alleen fusen werkt niet.
(Niet dat Beck // Call hier iets aan heeft, want hij is geen instant.)
Nee. Het staat ook in de Fuse reminder tekst.
"You may cast one or both halves of this card <From your hand>"
deze kaart en het fuse mechanic in het algemeen werkt niet met Isochron Scepter right? Zoals split kaarten wel doen.
Heb je helemaal gelijk in. Anderzijds, gebruik van fetch & duals maakt je wel weer wat kwetsbaarder voor Stifle & Wasteland. Lastig
Ach, met wat dual land kom je al ver. Ik denk inderdaad dat het mogelijkheden biedt voor een update van het huidige legacy elven deck.
Ik vind het (voor in ieder geval elfdecks) wel jammer dat je er ook blauwe mana voor nodig hebt - het dwingt je zo'n beetje om Birchlore Rangers o.i.d. te spelen (of anderzijds creatief te doen).
Anderzijds zou ie wel erg overpowered zijn als ie volledig groen was, zelfs op 3 of 4 mana. Denk aan geintjes met Wirewood Hivemaster .
Niet helemaal. Glimpse werkt alleen bij creatures cards die je cast. Beck werkt wanneer een besst the battlefield entered.
Sorcery
Whenever a creature enters the battlefield this turn, you may draw a card.
Fuse (You may cast one or both halves of this card from your hand.)
Legal in: Vintage, Legacy, Modern, Commander
4/15/2013
Beck triggers when any creature enters the battlefield, no matter who controls it.
4/15/2013
If you cast Beck // Call as a fused split spell, the triggered ability it creates will be in effect when the Bird creature tokens enter the battlefield. You’ll draw up to four cards.
4/15/2013
If you’re casting a split card with fuse from any zone other than your hand, you can’t cast both halves. You’ll only be able to cast one half or the other.
4/15/2013
To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its converted mana cost is the total amount of mana in both costs.
4/15/2013
You can choose the same object as the target of each half of a fused split spell, if appropriate.
4/15/2013
When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn’t resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can’t perform any actions or have any actions performed on it.
4/15/2013
When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.
4/15/2013
On the stack, a split spell that hasn’t been fused has only that half’s characteristics and converted mana cost. The other half is treated as though it didn’t exist.
4/15/2013
Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.
4/15/2013
Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It’s also multicolored while not on the stack.
4/15/2013
If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.
4/15/2013
If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.
4/15/2013
If you cast Beck // Call as a fused split spell, the triggered ability it creates will be in effect when the Bird creature tokens enter the battlefield. You’ll draw up to four cards.
4/15/2013
If you’re casting a split card with fuse from any zone other than your hand, you can’t cast both halves. You’ll only be able to cast one half or the other.
4/15/2013
To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its converted mana cost is the total amount of mana in both costs.
4/15/2013
You can choose the same object as the target of each half of a fused split spell, if appropriate.
4/15/2013
When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn’t resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can’t perform any actions or have any actions performed on it.
4/15/2013
When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.
4/15/2013
On the stack, a split spell that hasn’t been fused has only that half’s characteristics and converted mana cost. The other half is treated as though it didn’t exist.
4/15/2013
Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.
4/15/2013
Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It’s also multicolored while not on the stack.
4/15/2013
If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.
4/15/2013
If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.
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