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Wear // Tear

Serie: Dragons Maze (DGM)

Rarity: Uncommon Dragons Maze Uncommon

Komt voor in

Serie Normaal Foil
Commander Legends
 -
1,00    
Dragons Maze
 2
1,25
 -
9,95
Wear // Tear | Dragons Maze

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 Reactie plaatsen
Casper (2) Offline Profiel Stuur persoonlijk bericht
25-12-2020 19:51:00

Niet, de CMC van Wear // Tear op hand is namelijk drie.

708.4. In every zone except the stack, the characteristics of a split card are those of its two halves combined. This is a change from previous rules.

708.4b The mana cost of a split card is the combined mana costs of its two halves. A split card's colors and converted mana cost are determined from its combined mana cost. An effect that refers specifically to the symbols in a split card's mana cost sees the separate symbols rather than the whole mana cost.

25-12-2020 18:42:00

hoe werkt deze met Isochron Scepter?

18-10-2015 16:55:00

duidelijk, thanks

17-10-2015 19:24:00

Split cards zijn regeltechnisch een ramp... ze hebben (behalve op de stack) 2 CMC's, en als je vraagt "wat is de CMC van deze split kaart?" krijg je 2 antwoorden. Dark Confidant zegt "vertel me wat de CMC is, en zoveel leven verlies je", die krijgt 2 antwoorden, dus verlies je voor elk antwoord leven. Counterbalance zegt "bekijk de top card van je library, en als die CMC 2 heeft, mag je Grizzly Bears counteren". Deze kaart heeft CMC 2 (en ook CMC 1, maar dat is even niet relevant hier), dus mag je de beer counteren.
Het is dus dezelfde onderliggende regel, maar inderdaad, ik snap dat je deze 2 uitkomsten er verschillend uit vindt zien.

Global Moderator NederMagic Rules Advisor Xander (1) Offline Profiel Stuur persoonlijk bericht
17-10-2015 08:09:00

Omdat de ene vraagt of hij dezelfde mana cost heeft.

En de andere vraagt hoe groot de mana cost is.

17-10-2015 00:42:00

Counterbalance en dark confident checken allebei de topcard van je library,

hoe kan dan in de ene situaties xanders antwoord goed zijn en de andere die van jou? snap 't niet

16-10-2015 12:54:00

Nee, helaas... de CMC van deze kaart is 2 en 1, dus je verliest 2 + 1 = 3 leven en daar heb je geen keuze in.

Tom (93) Offline Profiel Stuur persoonlijk bericht
16-10-2015 12:35:00

als ik deze moet revealen met Dark Confidant mag ik dus zelf kiezen hoeveel life ik lose?

Global Moderator NederMagic Rules Advisor Xander (1) Offline Profiel Stuur persoonlijk bericht
9-8-2014 13:53:00

Op de stack bestaan alleen de helft of helften die je cast.

Cast je Wear, dan is zijn converted mana cost 2.
Cast je Tear, dan is zijn converted mana cost 1.
Fuse je hem, dan is zijn converted mana cost 3.

---

In andere zones dan de stack heeft hij twee converted mana costs, dus die van Wear (=2) en die van Tear (=1). Als je tegenstander deze zou revealen met Counterbalance, kan hij er een spell met een converted mana cost van 1 of een spell met een converted mana cost van 2 mee counteren.

9-8-2014 13:44:00

Wat is de cmc hiervan en hoe kan Counterbalance deze counteren?

Oracle

Instant 

Destroy target artifact.
Fuse (You may cast one or both halves of this card from your hand.)

Tournooi-info

Legal in: Vintage, Legacy, Modern, Commander

Officiele rulings

4/15/2013
If you’re casting a split card with fuse from any zone other than your hand, you can’t cast both halves. You’ll only be able to cast one half or the other.

4/15/2013
To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its converted mana cost is the total amount of mana in both costs.

4/15/2013
You can choose the same object as the target of each half of a fused split spell, if appropriate.

4/15/2013
When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn’t resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can’t perform any actions or have any actions performed on it.

4/15/2013
When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.

4/15/2013
On the stack, a split spell that hasn’t been fused has only that half’s characteristics and converted mana cost. The other half is treated as though it didn’t exist.

4/15/2013
Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.

4/15/2013
Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It’s also multicolored while not on the stack.

4/15/2013
If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.

4/15/2013
If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.

4/15/2013
If you’re casting a split card with fuse from any zone other than your hand, you can’t cast both halves. You’ll only be able to cast one half or the other.

4/15/2013
To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its converted mana cost is the total amount of mana in both costs.

4/15/2013
You can choose the same object as the target of each half of a fused split spell, if appropriate.

4/15/2013
When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn’t resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can’t perform any actions or have any actions performed on it.

4/15/2013
When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.

4/15/2013
On the stack, a split spell that hasn’t been fused has only that half’s characteristics and converted mana cost. The other half is treated as though it didn’t exist.

4/15/2013
Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.

4/15/2013
Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It’s also multicolored while not on the stack.

4/15/2013
If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.

4/15/2013
If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.

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