Tips

Meest gebruikte links
Actieve topics
Laatste kaartcommentaar

Spoilers
Innistrad Crimson Vow
Crimson Vow Commander
Innistrad Midnight Hunt
Midnight Hunt Commander
Adventures in the Forgotten Realms (AFR)
Commander Forgotten Realms (AFC)
Modern Horizons 2 (MH2)
Modern Horizons 1 Timeshifts (H1R)
Strixhaven (STX)
Strixhaven Mystical Archive (STA)
Commander 2021 (C21)

Alle spoilers zijn te maken in de catalogus en staan met linkjes op de winkel homepage.

Verkoop of ruil je overtollige kaarten aan Nedermagic via onze dynamische inkooplijst of vraag per email een bod op je gehele collectie.

Alive // Well

Serie: Dragons Maze (DGM)

Rarity: Uncommon Dragons Maze Uncommon

Komt voor in

Serie Normaal Foil
Dragons Maze
 6
0,15
 4
0,75
Alive // Well | Dragons Maze

 Op voorraad 

€ 0,15 (6x)

 Kopen

FOIL 

€ 0,75 (4x)

 Kopen

Veilig betalen met iDeal

 Reactie plaatsen
30-4-2016 09:27:00

En het rare is ook dat als je op CMC = 1 zoekt je wel een kaart krijgt met beide helften CMC = 1, die zou dan toch ook als CMC = 2 moeten gelden
Ik snap er geen hol meer van...

30-4-2016 06:47:00

Daarnaast is het raar dat de oracle enkel de tekst van de eerste deelkaart toont.

30-4-2016 00:59:00

Dat klopt, maar hij zou ze eigenlijk ook moeten vinden als inviduele helften. Alive // Well wordt inderdaad gevonden bij cmc 5, maar hij zou ook gevonden moeten worden voor cmc 1 & 4. Net zoals Hit // Run bij cmc 5 gevonden wordt (maar dan weer niet bij 3 & 8 ).

Het zoek systeem lijkt niet heel consistent voor splitcard cmcs.

30-4-2016 00:51:00

Dat komt omdat de search ze CMC van beide kaarten optelt. Zoeken op // en CMC = 5 geeft bv Alive // Well als resultaat.

30-4-2016 00:35:00

Dat zou in theorie moeten kunnen door in catalogus op naam = // en cmc =1 te zoeken, maar lijkt niet te werken voor cmc 1.

29-4-2016 22:39:00

Thnx. Goede tip. Is t ook mogelijk om te filteren op split // fuse kaarten waarbij Minimaal een van beide kanten een cmc van 1 heeft?

NederMagic Rules Advisor G (253) Offline Profiel Stuur persoonlijk bericht
29-4-2016 15:19:00

Ja hoor.

Typ // In de zoekbalk.

29-4-2016 15:18:00

gewoon op // zoeken, oftewel hier

29-4-2016 15:14:00

Is er een manier waarop je in een keer alle split kaarten kunt opzoeken?

Global Moderator NederMagic Rules Advisor Xander (1) Offline Profiel Stuur persoonlijk bericht
31-12-2013 00:09:00

Als je hem fuset, dan is het één spell op de stack.

Vergelijkbaar met één kaart met een mana cost van met beide effecten.

30-12-2013 23:23:00

1 is genoeg!

30-12-2013 23:21:00

als deze beide gespeeld worden moet je ze dan apart counteren? of is 1 counterspell genoeg?

4-5-2013 16:31:00

Centaur Healer lijkt me dan beter, wat de tusk zo goed maakt is dat ie twee keer dood moet.

NederMagic Rules Advisor G (253) Offline Profiel Stuur persoonlijk bericht
4-5-2013 06:58:00

Budget Thragtusk?

4-5-2013 01:11:00

Beetje ziek, voor 'two life' krijgen voor elke creature die je op dat moment hebt, loopt snel op!

Oracle

Sorcery 

Create a 3/3 green Centaur creature token.
Fuse (You may cast one or both halves of this card from your hand.)

Tournooi-info

Legal in: Vintage, Legacy, Modern, Commander

Officiele rulings

4/15/2013
If you cast Alive // Well as a fused split spell, the Centaur creature token will count toward the amount of life you gain.

4/15/2013
If you’re casting a split card with fuse from any zone other than your hand, you can’t cast both halves. You’ll only be able to cast one half or the other.

4/15/2013
To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its converted mana cost is the total amount of mana in both costs.

4/15/2013
You can choose the same object as the target of each half of a fused split spell, if appropriate.

4/15/2013
When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn’t resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can’t perform any actions or have any actions performed on it.

4/15/2013
When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.

4/15/2013
On the stack, a split spell that hasn’t been fused has only that half’s characteristics and converted mana cost. The other half is treated as though it didn’t exist.

4/15/2013
Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.

4/15/2013
Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It’s also multicolored while not on the stack.

4/15/2013
If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.

4/15/2013
If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.

4/15/2013
If you cast Alive // Well as a fused split spell, the Centaur creature token will count toward the amount of life you gain.

4/15/2013
Count the number of creatures you control when Well resolves to determine how much life you gain.

4/15/2013
If you’re casting a split card with fuse from any zone other than your hand, you can’t cast both halves. You’ll only be able to cast one half or the other.

4/15/2013
To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its converted mana cost is the total amount of mana in both costs.

4/15/2013
You can choose the same object as the target of each half of a fused split spell, if appropriate.

4/15/2013
When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn’t resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can’t perform any actions or have any actions performed on it.

4/15/2013
When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.

4/15/2013
On the stack, a split spell that hasn’t been fused has only that half’s characteristics and converted mana cost. The other half is treated as though it didn’t exist.

4/15/2013
Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.

4/15/2013
Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It’s also multicolored while not on the stack.

4/15/2013
If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.

4/15/2013
If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.

Decktips