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Verkoop of ruil je overtollige kaarten aan Nedermagic via onze dynamische inkooplijst of vraag per email een bod op je gehele collectie.
En het rare is ook dat als je op CMC = 1 zoekt je wel een kaart krijgt met beide helften CMC = 1, die zou dan toch ook als CMC = 2 moeten gelden
Ik snap er geen hol meer van...
Daarnaast is het raar dat de oracle enkel de tekst van de eerste deelkaart toont.
Dat klopt, maar hij zou ze eigenlijk ook moeten vinden als inviduele helften. Alive // Well wordt inderdaad gevonden bij cmc 5, maar hij zou ook gevonden moeten worden voor cmc 1 & 4. Net zoals Hit // Run bij cmc 5 gevonden wordt (maar dan weer niet bij 3 & 8 ).
Het zoek systeem lijkt niet heel consistent voor splitcard cmcs.
Dat komt omdat de search ze CMC van beide kaarten optelt. Zoeken op // en CMC = 5 geeft bv Alive // Well als resultaat.
Dat zou in theorie moeten kunnen door in catalogus op naam = // en cmc =1 te zoeken, maar lijkt niet te werken voor cmc 1.
Thnx. Goede tip. Is t ook mogelijk om te filteren op split // fuse kaarten waarbij Minimaal een van beide kanten een cmc van 1 heeft?
Ja hoor.
Typ // In de zoekbalk.
gewoon op // zoeken, oftewel hier
Is er een manier waarop je in een keer alle split kaarten kunt opzoeken?
Als je hem fuset, dan is het één spell op de stack.
Vergelijkbaar met één kaart met een mana cost van met beide effecten.
1 is genoeg!
als deze beide gespeeld worden moet je ze dan apart counteren? of is 1 counterspell genoeg?
Centaur Healer lijkt me dan beter, wat de tusk zo goed maakt is dat ie twee keer dood moet.
Budget Thragtusk?
Beetje ziek, voor 'two life' krijgen voor elke creature die je op dat moment hebt, loopt snel op!
Sorcery
Create a 3/3 green Centaur creature token.
Fuse (You may cast one or both halves of this card from your hand.)
Legal in: Vintage, Legacy, Modern, Commander
4/15/2013
If you cast Alive // Well as a fused split spell, the Centaur creature token will count toward the amount of life you gain.
4/15/2013
If you’re casting a split card with fuse from any zone other than your hand, you can’t cast both halves. You’ll only be able to cast one half or the other.
4/15/2013
To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its converted mana cost is the total amount of mana in both costs.
4/15/2013
You can choose the same object as the target of each half of a fused split spell, if appropriate.
4/15/2013
When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn’t resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can’t perform any actions or have any actions performed on it.
4/15/2013
When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.
4/15/2013
On the stack, a split spell that hasn’t been fused has only that half’s characteristics and converted mana cost. The other half is treated as though it didn’t exist.
4/15/2013
Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.
4/15/2013
Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It’s also multicolored while not on the stack.
4/15/2013
If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.
4/15/2013
If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.
4/15/2013
If you cast Alive // Well as a fused split spell, the Centaur creature token will count toward the amount of life you gain.
4/15/2013
Count the number of creatures you control when Well resolves to determine how much life you gain.
4/15/2013
If you’re casting a split card with fuse from any zone other than your hand, you can’t cast both halves. You’ll only be able to cast one half or the other.
4/15/2013
To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its converted mana cost is the total amount of mana in both costs.
4/15/2013
You can choose the same object as the target of each half of a fused split spell, if appropriate.
4/15/2013
When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn’t resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can’t perform any actions or have any actions performed on it.
4/15/2013
When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.
4/15/2013
On the stack, a split spell that hasn’t been fused has only that half’s characteristics and converted mana cost. The other half is treated as though it didn’t exist.
4/15/2013
Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.
4/15/2013
Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It’s also multicolored while not on the stack.
4/15/2013
If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.
4/15/2013
If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.
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