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Verkoop of ruil je overtollige kaarten aan Nedermagic via onze dynamische inkooplijst of vraag per email een bod op je gehele collectie.
Serie: Journey into Nyx (JOU)
Serie | Normaal | Foil | ||
Journey into Nyx | 0,35 | 1,00 |
Prijs:
€ 0,35
FOIL
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Niet zomaar. Eerst untappen, dan wat pikken.
Dat je dat zomaar pikt!
Dat lijkt mij overduidelijk.
Maar met zulke opmerkingen steel jij duidelijk de show.
Het is een dief die je niet alleen van je artifacts berooft, maar ook van het leven. *ba-dum-tsshhh*
Ik ben blij dat je geen Magic designer bent... Sowieso, krijgt blauw nu óók al lifelink? Wat is flavorwise het verhaal achter lifelink bij je kaart?
leuk. is ook een blauwe dief. net als Illusion thief die ik zelf heb bedacht:
voor 4 mana's een 1/3 met "unblockable, lifelink.
when Illusion thief deals damage, gain control of each artifact from defending player.".
Deze mevrouw was heel erg naar op de prerelease :'(
Denk dat ik deze wel wil gaan spelen om mense het zelfde over deze kaart te laten denken
Creature - Human Rogue 2 / 3
Inspired - Whenever Daring Thief becomes untapped, you may exchange control of target nonland permanent you control and target permanent an opponent controls that shares a card type with it.
Legal in: Vintage, Legacy, Modern, Commander
4/26/2014
The exchange of control lasts indefinitely. It doesn’t expire when Daring Thief leaves the battlefield.
4/26/2014
Gaining control of an Aura or Equipment doesn’t cause it to move, though gaining control of an Equipment will allow you to activate its equip ability to attach it to a creature you control later.
4/26/2014
The relevant card types (that is, the ones a permanent can have) are artifact, creature, enchantment, planeswalker, and tribal.
4/26/2014
If the full exchange can’t happen, perhaps because one of the targets is illegal as the inspired ability tries to resolve, then nothing happens. No permanents change controllers.
4/26/2014
If another spell or ability allows you to change the targets of the ability (or perhaps copy it and choose new targets for the copy), you can change the targets only such that the final set of targets is still legal. For example, if the ability targets a creature you control and a creature an opponent controls, you couldn’t change just the second target to a noncreature permanent controlled by that player. You could, however, change just the second target to a creature controlled by a different opponent. The two new targets can share a different card type than the two original targets did.
4/26/2014
Although the permanent you control can’t be a land, the other target can, provided it shares a card type with the first target. For example, you could target an artifact you control and an artifact land controlled by an opponent.
4/26/2014
Inspired abilities trigger no matter how the creature becomes untapped: by the turn-based action at the beginning of the untap step or by a spell or ability.
4/26/2014
If an inspired ability triggers during your untap step, the ability will be put on the stack at the beginning of your upkeep. If the ability creates one or more token creatures, those creatures won’t be able to attack that turn (unless they gain haste).
4/26/2014
Inspired abilities don’t trigger when the creature enters the battlefield.
4/26/2014
If the inspired ability includes an optional cost, you decide whether to pay that cost as the ability resolves. You can do this even if the creature leaves the battlefield in response to the ability.
Decktips