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Innistrad Crimson Vow
Crimson Vow Commander
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Adventures in the Forgotten Realms (AFR)
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Serie: Journey into Nyx (JOU)
Serie | Normaal | Foil | ||
Journey into Nyx | 0,15 | 0,60 |
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Sorcery
Strive - This spell costs RW more to cast for each target beyond the first.
Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn.
Legal in: Vintage, Legacy, Modern, Commander
4/26/2014
You choose how many targets each spell with a strive ability has and what those targets are as you cast it. It’s legal to cast such a spell with no targets, although this is rarely a good idea. You can’t choose the same target more than once for a single strive spell.
4/26/2014
The mana cost and converted mana cost of strive spells don’t change no matter how many targets they have. Strive abilities affect only what you pay.
4/26/2014
If all of the spell’s targets are illegal when the spell tries to resolve, it won’t resolve and none of its effects will happen. If one or more of its targets are legal when it tries to resolve, the spell will resolve and affect only those legal targets. It will have no effect on any illegal targets.
4/26/2014
If such a spell is copied, and the effect that copies the spell allows a player to choose new targets for the copy, the number of targets can’t be changed. The player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).
4/26/2014
If a spell or ability allows you to cast a strive spell without paying its mana cost, you must pay the additional costs for any targets beyond the first.
Decktips