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Karn Liberated

Serie: Modern Masters 2015 (MM2)

Rarity: Mythic Modern Masters 2015 Mythic

Komt voor in

Serie Normaal Foil
Double Masters
 -
24,95
 -
49,95
Double Masters (BL)
 -
49,95
 1
19,95
Modern Masters 2015
 -
29,95
 -
119,95
New Phyrexia
 -
59,95
 -
169,95
Ultimate Box Toppers
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94,95    
Ultimate Masters
 -
49,95
 -
50,65
Karn Liberated | Modern Masters 2015

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 Reactie plaatsen
12-4-2011 16:14:00

Tja, ben zelf niet zo van de nuance.
Daar hebben we jou voor Magnus!!

Official Judge Mark (337) Offline Profiel Stuur persoonlijk bericht
12-4-2011 16:05:00

@Yuri: Natuurlijk is dat killing, maar je tegenstander hoeft alleen maar Plains, Condemn te droppen (ik roep maar wat) en je hele voordeel is weer weg. Dus het is niet automatisch een win (hoewel het percentage wins wel iets hoger zal liggen wanneer je altijd met een Baneslayer Angel zou mogen beginnen )

12-4-2011 14:59:00

@penpen: Eureka is the only way to go. Alleen die deed het ookal matig met Nicol Bolas, Planeswalker

12-4-2011 14:36:00

Als je een Baneslayer Angel hebt ge-exiled en daarmee mag beginnen in de "nieuwe pot", ben je toch zo klaar?

12-4-2011 14:35:00

Nu moet er nog een handige manier komen om dit ding in legacy te spelen.
Dan kan daar weer heerlijk tijd gerekt worden door gewoon steeds zijn ultimate af te laten gaan als je bijna dood bent etc.
Krijg je weer een beetje zoals land-decks die ook altijd 1-0 gingen vanwege de tijd.

12-4-2011 14:29:00

Het is een dure PW om te casten, maar het is wel 7 kleurloze mana. Hierdoor heb je meer mogelijkheden om extra mana te verkrijgen en kan hij in decks van elke kleur/kleurencombinatie.

Hij geeft elke beurt kaartvoordeel (eerste ability) en hij is uiterst destructief (tweede ability; afgezien van shrouded permanents is alles weg).

Zijn ultimate ability zou meteen game moeten zijn (2, 3 of 4 beurtjes kaartje rapen en landje opleggen en je tegenstander is dood; ervan uitgaande dat je leuk spul ge-exiled hebt) en die is in het derde rondje beschikbaar als er niks aan hem gedaan wordt.

Deze kaart is dus multi-inzetbaar (in tegenstelling tot bijvoorbeeld Koth of the Hammer, ondanks cmc van 7 redelijk betaalbaar want kleurloos en elke ability is in zo'n beetje ieder deck bruikbaar (in tegenstelling tot bijvoorbeeld de eerste ability van Venser, the Sojourner; die ability vereist toch een beetje een soort deck erom heen).

Deze kaart gaat in mijn beleving dus echt knaken kosten en zal de rillingen om de tafel doen gaan als hij opgelegd wordt!

Je kunt linkjes van kaarten maken: {=koth of the hammer} - Magnus

Official Judge Mark (337) Offline Profiel Stuur persoonlijk bericht
11-4-2011 11:32:00

Eh..je kunt ook gewoon een Karn uit je hand exilen met Karn the Released hoor

11-4-2011 11:30:00

was er maar een kaart die de planeswalker rule weghaalde.
zoals Mirror Gallery bij legends.

dan heb je 2 karns liggen en exile je de ene karn met de andere zo dat je met karn begind xD.

ook crucible+strip mine weghalen uit je eigen hand in 1vs1 commander. volgende game geen land voor je tegenstander. is wel een beetje flauw weet ik.

11-4-2011 09:03:00

Karn is back & ik vind hem awesome! Alleen al voor casual is hij fantastisch, toernooiformaten betwijfel ik, maar damn, dit ding schopt Bolas van de timmy's-meest-brute-planeswalker troon, want it! want it bad!

Official Judge Mark (337) Offline Profiel Stuur persoonlijk bericht
8-4-2011 09:32:00

Vermoedelijk wel, maar we weten nog niet wat de definitie is van "restart the game"

rory (6) Offline Profiel Stuur persoonlijk bericht
8-4-2011 09:30:00

stel dat het spel opnieuw begint met karn zijn ultimate mag ik dan ook mulligans nemen?

7-4-2011 20:10:00

Alleen Karn 2.

7-4-2011 20:10:00

Alleen de kaarten die door Karn 2 exiled zijn.

Kaarten die hun naam gebruiken in hun tekst verwijzen alleen naar zichzelf, niet naar alles met dezelfde naam.

Ik had gister een argument met een vriend van me.

Als ik deze speel, exile wat, en vervolgens gaat hij dood. Dan speel ik nog een karn, exile ik nog meer, en doe ik de ultimate.
Krijg ik op deze manier alle exiled kaarten, of alleen de kaarten exiled door Karn 2?

7-4-2011 18:48:00

Niet "respectievelijk", maar "oorspronkelijk".

Oracle

Legendary Planeswalker - Karn 

+4: Target player exiles a card from their hand.
-3: Exile target permanent.
-14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.

NederMagic FAQ

Vraag: Hoe werkt het restarten precies?
Antwoord: Dit is uit de officiele FAQ:

* Karn's first and third abilities are linked. Similarly, Karn's second and third abilities are linked. Only cards exiled by either of Karn's first two abilities will remain in exile when the game restarts.

* A game that restarts immediately ends. The players in that game then immediately begin a new game. No player wins, loses, or draws the original game as a result of Karn's ability.

* In a multiplayer game (a game that started with three or more players in it), any player that left the game before it was restarted with Karn's ability won't be involved in the new game.

* The player who controlled the ability that restarted the game is the starting player in the new game. The new game starts like a game normally does:
-- Each player shuffles his or her deck (except the cards left in exile by Karn's ability).
-- Each player's life total becomes 20 (or the starting life total for whatever format you're playing).
-- Players draw a hand of seven cards. Players may take mulligans.
-- Players may take actions based on cards in their opening hands, such as Chancellors and Leylines.

* After the pre-game procedure is complete, but before the new game's first turn, Karn's ability finishes resolving and the cards left in exile are put onto the battlefield. If this causes any triggered abilities to trigger, those abilities are put onto the stack at the beginning of the first upkeep step.

* Creatures put onto the battlefield due to Karn's ability will have been under their controller's control continuously since the beginning of the first turn. They can attack and their activated abilities with {T} in the cost can be activated.

* Any permanents put onto the battlefield with Karn's ability that entered the battlefield tapped will untap during their controller's first untap step.

* No actions taken in the game that was restarted apply to the new game. For example, if you were dealt damage by Stigma Lasher in the original game, the effect that states you can't gain life doesn't carry over to the new game.

* Players won't have any poison counters or emblems they had in the original game.

* In a Commander game, players put their commanders into the command zone before shuffling their deck.

* The number of times a player has cast his or her commander from the command zone resets to zero. Also, the amount of combat damage dealt to players by each commander is reset to 0.

* If a player's commander was exiled with Karn as the game restarted, that commander won't be put into the command zone at the beginning of the game. It will be put onto the battlefield when Karn's ability finishes resolving.

* In a multiplayer game using the limited range of influence option, all players are affected and will restart the game, not just those within the range of influence of the ability's controller.

Vraag: Wow, Karn als Planeswalker...die zou ik wel als wallpaper willen hebben. Is die er?
Antwoord: Jazeker! hier kun je hem downloaden.

Tournooi-info

Legal in: Vintage, Legacy, Modern, Commander

Officiele rulings

6/1/2011
Karn’s first and third abilities are linked. Similarly, Karn’s second and third abilities are linked. Only cards exiled by either of Karn’s first two abilities will remain in exile when the game restarts.

6/1/2011
A game that restarts immediately ends. The players in that game then immediately begin a new game. No player wins, loses, or draws the original game as a result of Karn’s ability.

6/1/2011
In a multiplayer games (a game that started with three or more players in it), any player that left the game before it was restarted with Karn’s ability won’t be involved in the new game.

6/1/2011
The player who controlled the ability that restarted the game is the starting player in the new game. The new game starts like a game normally does: -- Each player shuffles their deck (except the cards left in exile by Karn's ability). -- Each player's life total becomes 20 (or the starting life total for whatever format you're playing). -- Players draw a hand of seven cards. Players may take mulligans. -- Players may take actions based on cards in their opening hands, such as Chancellors and Leylines.

6/1/2011
After the pre-game procedure is complete, but before the new game’s first turn, Karn’s ability finishes resolving and the cards left in exile are put onto the battlefield. If this causes any triggered abilities to trigger, those abilities are put onto the stack at the beginning of the first upkeep step.

6/1/2011
Creatures put onto the battlefield due to Karn’s ability will have been under their controller’s control continuously since the beginning of the first turn. They can attack and their activated abilities with T in the cost can be activated.

6/1/2011
Any permanents put onto the battlefield with Karn’s ability that entered the battlefield tapped will untap during their controller’s first untap step.

6/1/2011
No actions taken in the game that was restarted apply to the new game. For example, if you were dealt damage by Stigma Lasher in the original game, the effect that states you can’t gain life doesn’t carry over to the new game.

6/1/2011
Players won’t have any poison counters or emblems they had in the original game.

6/1/2011
In a Commander game, players put their commanders into the command zone before shuffling their deck.

6/1/2011
The number of times a player has cast their commander from the command zone resets to zero. Also, the amount of combat damage dealt to players by each commander is reset to 0.

6/1/2011
If a player’s commander was exiled with Karn at the game restarted, that commander won’t be put into the command zone at the beginning of the game. It will be put onto the battlefield when Karn’s ability finishes resolving.

6/1/2011
In a multiplayer game using the limited range of influence option, all players are affected and will restart the game, not just those within the range of influence of the ability’s controller.

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