Tips

Meest gebruikte links
Actieve topics
Laatste kaartcommentaar

Spoilers
Innistrad Crimson Vow
Crimson Vow Commander
Innistrad Midnight Hunt
Midnight Hunt Commander
Adventures in the Forgotten Realms (AFR)
Commander Forgotten Realms (AFC)
Modern Horizons 2 (MH2)
Modern Horizons 1 Timeshifts (H1R)
Strixhaven (STX)
Strixhaven Mystical Archive (STA)
Commander 2021 (C21)

Alle spoilers zijn te maken in de catalogus en staan met linkjes op de winkel homepage.

Verkoop of ruil je overtollige kaarten aan Nedermagic via onze dynamische inkooplijst of vraag per email een bod op je gehele collectie.

Karn Liberated

Serie: Modern Masters 2015 (MM2)

Rarity: Mythic Modern Masters 2015 Mythic

Komt voor in

Serie Normaal Foil
Double Masters
 -
24,95
 -
49,95
Double Masters (BL)
 -
49,95
 1
19,95
Modern Masters 2015
 -
29,95
 -
119,95
New Phyrexia
 -
59,95
 -
169,95
Ultimate Box Toppers
 -
94,95    
Ultimate Masters
 -
49,95
 -
50,65
Karn Liberated | Modern Masters 2015

Prijs:

€ 29,95

Uitverkocht

FOIL 

€ 119,95

Uitverkocht
 Reactie plaatsen
17-4-2011 16:35:00

Ow zo bedoelt hij hem.

17-4-2011 16:32:00

volgens mij zegt djilan dat colorless alleen maar beter is...

17-4-2011 16:12:00

Alleen beter dan dit? Deze is al hartstikke goed. Wat had je dan in gedachten?

17-4-2011 16:05:00

zoals hij op het plaatje staat is het net alsof hij nu pas vrij is van de shackles of evil. armen wijd, klaar om zijn krachten vrij te laten. COOL.

17-4-2011 16:03:00

'released' of 'unleashed' in de zin van dat hij zijn ware krachten nu pas laat zien. zo simpel kan het zijn.

ik wist wel dat Karn als planeswalker zou uitkomen. dacht alleen dat hij zwart zou zijn. colorless, alleen maar beter.

17-4-2011 14:17:00

zijn ziel gevangen in phyrexian oil waardoor hij kwaadaardig was en nu weer uit deze ban breekt om alles recht te zetten? Gok ik dan.

Maar we weten nog altijd niet echt aan welke kant Karn staat dus het kan ook zijn:

Nu niet meer gebonden aan het onderhouden van zijn plane maar de vrijheid gecreeërd door de phyrexians is hij released.


Ik doe maar een gok hoor trouwens maar vind het zelf best aanneemlijk klinken.

17-4-2011 14:07:00

waar slaat dat "the released" trouwens op?

16-4-2011 17:27:00

Denk je/

16-4-2011 17:22:00

lik gerust, deze is nep. de echte komt nog!

16-4-2011 17:07:00

Dan moet je gewoon niet meer op deze pagina kijken want anders is de kans veels te groot dat je het toch nog per ongeluk ziet.

16-4-2011 17:04:00

MAAR IK WIL HEM. denk voor in mijn artifact-deck. gaat zo nog een planeswalker-deck worden. LOL

16-4-2011 17:03:00

zeg maar niet wat hij precies doet. moet een verrassing blijven

16-4-2011 17:02:00

Het is Japans en je ziet bij de Oracle tekst wat hij gaat doen

16-4-2011 17:00:00

lekker in het chinees, of wat is het. wat doet hij toch voor +4? ook voor het eerst. maar die met -14 moet wel een heel zieke global effect zijn denk ik. denk -3 ''gain control of target artifact'' of zoiets.

16-4-2011 16:45:00

zo te zien wel alleen de geexilde kaarten komen gelijk terug op het battlefield. de rest in je library, 7 kaarten pakken, etc.

Oracle

Legendary Planeswalker - Karn 

+4: Target player exiles a card from their hand.
-3: Exile target permanent.
-14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.

NederMagic FAQ

Vraag: Hoe werkt het restarten precies?
Antwoord: Dit is uit de officiele FAQ:

* Karn's first and third abilities are linked. Similarly, Karn's second and third abilities are linked. Only cards exiled by either of Karn's first two abilities will remain in exile when the game restarts.

* A game that restarts immediately ends. The players in that game then immediately begin a new game. No player wins, loses, or draws the original game as a result of Karn's ability.

* In a multiplayer game (a game that started with three or more players in it), any player that left the game before it was restarted with Karn's ability won't be involved in the new game.

* The player who controlled the ability that restarted the game is the starting player in the new game. The new game starts like a game normally does:
-- Each player shuffles his or her deck (except the cards left in exile by Karn's ability).
-- Each player's life total becomes 20 (or the starting life total for whatever format you're playing).
-- Players draw a hand of seven cards. Players may take mulligans.
-- Players may take actions based on cards in their opening hands, such as Chancellors and Leylines.

* After the pre-game procedure is complete, but before the new game's first turn, Karn's ability finishes resolving and the cards left in exile are put onto the battlefield. If this causes any triggered abilities to trigger, those abilities are put onto the stack at the beginning of the first upkeep step.

* Creatures put onto the battlefield due to Karn's ability will have been under their controller's control continuously since the beginning of the first turn. They can attack and their activated abilities with {T} in the cost can be activated.

* Any permanents put onto the battlefield with Karn's ability that entered the battlefield tapped will untap during their controller's first untap step.

* No actions taken in the game that was restarted apply to the new game. For example, if you were dealt damage by Stigma Lasher in the original game, the effect that states you can't gain life doesn't carry over to the new game.

* Players won't have any poison counters or emblems they had in the original game.

* In a Commander game, players put their commanders into the command zone before shuffling their deck.

* The number of times a player has cast his or her commander from the command zone resets to zero. Also, the amount of combat damage dealt to players by each commander is reset to 0.

* If a player's commander was exiled with Karn as the game restarted, that commander won't be put into the command zone at the beginning of the game. It will be put onto the battlefield when Karn's ability finishes resolving.

* In a multiplayer game using the limited range of influence option, all players are affected and will restart the game, not just those within the range of influence of the ability's controller.

Vraag: Wow, Karn als Planeswalker...die zou ik wel als wallpaper willen hebben. Is die er?
Antwoord: Jazeker! hier kun je hem downloaden.

Tournooi-info

Legal in: Vintage, Legacy, Modern, Commander

Officiele rulings

6/1/2011
Karn’s first and third abilities are linked. Similarly, Karn’s second and third abilities are linked. Only cards exiled by either of Karn’s first two abilities will remain in exile when the game restarts.

6/1/2011
A game that restarts immediately ends. The players in that game then immediately begin a new game. No player wins, loses, or draws the original game as a result of Karn’s ability.

6/1/2011
In a multiplayer games (a game that started with three or more players in it), any player that left the game before it was restarted with Karn’s ability won’t be involved in the new game.

6/1/2011
The player who controlled the ability that restarted the game is the starting player in the new game. The new game starts like a game normally does: -- Each player shuffles their deck (except the cards left in exile by Karn's ability). -- Each player's life total becomes 20 (or the starting life total for whatever format you're playing). -- Players draw a hand of seven cards. Players may take mulligans. -- Players may take actions based on cards in their opening hands, such as Chancellors and Leylines.

6/1/2011
After the pre-game procedure is complete, but before the new game’s first turn, Karn’s ability finishes resolving and the cards left in exile are put onto the battlefield. If this causes any triggered abilities to trigger, those abilities are put onto the stack at the beginning of the first upkeep step.

6/1/2011
Creatures put onto the battlefield due to Karn’s ability will have been under their controller’s control continuously since the beginning of the first turn. They can attack and their activated abilities with T in the cost can be activated.

6/1/2011
Any permanents put onto the battlefield with Karn’s ability that entered the battlefield tapped will untap during their controller’s first untap step.

6/1/2011
No actions taken in the game that was restarted apply to the new game. For example, if you were dealt damage by Stigma Lasher in the original game, the effect that states you can’t gain life doesn’t carry over to the new game.

6/1/2011
Players won’t have any poison counters or emblems they had in the original game.

6/1/2011
In a Commander game, players put their commanders into the command zone before shuffling their deck.

6/1/2011
The number of times a player has cast their commander from the command zone resets to zero. Also, the amount of combat damage dealt to players by each commander is reset to 0.

6/1/2011
If a player’s commander was exiled with Karn at the game restarted, that commander won’t be put into the command zone at the beginning of the game. It will be put onto the battlefield when Karn’s ability finishes resolving.

6/1/2011
In a multiplayer game using the limited range of influence option, all players are affected and will restart the game, not just those within the range of influence of the ability’s controller.

Decktips