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Karn Liberated

Serie: Modern Masters 2015 (MM2)

Rarity: Mythic Modern Masters 2015 Mythic

Komt voor in

Serie Normaal Foil
Double Masters
 -
24,95
 -
49,95
Double Masters (BL)
 -
49,95
 1
19,95
Modern Masters 2015
 -
29,95
 -
119,95
New Phyrexia
 -
59,95
 -
169,95
Ultimate Box Toppers
 -
94,95    
Ultimate Masters
 -
49,95
 -
50,65
Karn Liberated | Modern Masters 2015

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€ 29,95

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€ 119,95

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 Reactie plaatsen
21-4-2011 14:18:00

Zou jij niet boos zijn in zn plaats dan? Als de badguys waar je zo lang tegen gestreden hebt, vrolijk terugkeren om jouw plane te verzieken...

21-4-2011 14:16:00

Karn is dus geen pacifist meer? Hij ziet er nu uit als iemand die ruzie zoekt.

21-4-2011 14:14:00

Edit pls.

21-4-2011 14:14:00

Leuke instant restart mogelijk met Doubling Season en met {rings of brighthart} kan je los gaan.

21-4-2011 14:03:00

komen idd vast wel kaarten dat zegt ''destroy target planeswalker'' of gewoon een permanent.

das een goeie, je eigen kaarten removen. als je moet restarten terwijl je net een paar mooie kaarten in je hand hebt en niet kwijt wil of nog niet kunt betalen. daar begin je dan mee in het spel en zo kun je de uitkomst van het potje ook beter bepalen.

gewoon een leger opbouwen en de planeswalkers aanvallen als je er zo bang voor bent. zo vind ik nicol bolas nog steeds erg gevaarlijk als die eenmaal in het spel ligt.

20-4-2011 16:02:00

@ Red, als je de tegenstander laat exilen vanuit z'n hand, dan kan hij ook een aura, of een non-permanent exilen waar je dus niets aan hebt. En anders gebruik je -3 en duurt het langer voordat je de ultimate kan gebruiken. Je kan ook uit je eigen hand kaarten exilen wat een voordeel heeft, want je weet wat je terug het veld in krijgt na de restart. Maar je bent wel 2 kaarten kwijt uit je handen in het huidige spel. Wat dat betreft is Karn eigenlijk ontzettend goed gebalanceerd. En zeker aangezien er 1 of 2 planeswalker killers in de set zitten is dit zeker geen OP kaart.

20-4-2011 15:48:00

Ja, inderdaad.

20-4-2011 15:44:00

restart. hmm... dus al je landjes en andere permanents plus je graveyard en handje weer in je library schudden en een nieuwe hand pakken en iedereen staat dan weer op 20 levens?
en dan krijg je alle removed kaarten onder je controle op aura's na?

zoiets?

Red (85) Offline Profiel Stuur persoonlijk bericht
20-4-2011 15:20:00

Is die ultimate nou niet een beetje té. Kan me niet voorstellen dat de tegenstander dan nog kans maakt met gaten in z'n deck die instantly tegen hem gebruikt worden turn 1 (van die "nieuwe pot". 7 colorless mana heb je zo. En 2 turns na dat ie in 't spel komt is toch best snel. Deze is misschien nog wel meer win dan Jace. Ik kan 't helemaal mis hebben hoor aangezien 'r ook een hoop anti-counter kaarten komen.

20-4-2011 12:29:00

Natuurlijk kan je bouncen. Hij blijft de owner van de kaarten

20-4-2011 12:16:00

We weten het nog niet, er is nog geen nieuwe rules update over de game restarten. Dus we moeten het nog even aankijken, ik denk van wel. Dat hij kan ze gewoon bouncen naar zijn hand denk ik.

Dit is de final one? Of komt er nog een andere. Want Karn Liberated klinkt zo als of er het woord "the" mist.

20-4-2011 12:14:00

In neem trouwens aan dat de owner van de kaarten die door Karns ultimate onder jouw controle het spel beginnen, nog steeds degene is die speelt met het deck waar die kaarten vanaf komen? Die kan dan in ieder geval nog makkelijk bouncen.

18-4-2011 19:02:00

deze set gaat echt gruwelijk worden. weet het zeker. beter dan de afgelopen 2.

18-4-2011 15:11:00

leuk: -14 ability, nieuwe hand: o jee een Chancellor of the Dross.
zo niet, nog eens -14 (als je deze weer krijgt)
kun je lang doorgaan met deze 4x in je deck.

18-4-2011 13:44:00

idd brux. kun je hem in elk deckje gooien. extraatje.

Oracle

Legendary Planeswalker - Karn 

+4: Target player exiles a card from their hand.
-3: Exile target permanent.
-14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.

NederMagic FAQ

Vraag: Hoe werkt het restarten precies?
Antwoord: Dit is uit de officiele FAQ:

* Karn's first and third abilities are linked. Similarly, Karn's second and third abilities are linked. Only cards exiled by either of Karn's first two abilities will remain in exile when the game restarts.

* A game that restarts immediately ends. The players in that game then immediately begin a new game. No player wins, loses, or draws the original game as a result of Karn's ability.

* In a multiplayer game (a game that started with three or more players in it), any player that left the game before it was restarted with Karn's ability won't be involved in the new game.

* The player who controlled the ability that restarted the game is the starting player in the new game. The new game starts like a game normally does:
-- Each player shuffles his or her deck (except the cards left in exile by Karn's ability).
-- Each player's life total becomes 20 (or the starting life total for whatever format you're playing).
-- Players draw a hand of seven cards. Players may take mulligans.
-- Players may take actions based on cards in their opening hands, such as Chancellors and Leylines.

* After the pre-game procedure is complete, but before the new game's first turn, Karn's ability finishes resolving and the cards left in exile are put onto the battlefield. If this causes any triggered abilities to trigger, those abilities are put onto the stack at the beginning of the first upkeep step.

* Creatures put onto the battlefield due to Karn's ability will have been under their controller's control continuously since the beginning of the first turn. They can attack and their activated abilities with {T} in the cost can be activated.

* Any permanents put onto the battlefield with Karn's ability that entered the battlefield tapped will untap during their controller's first untap step.

* No actions taken in the game that was restarted apply to the new game. For example, if you were dealt damage by Stigma Lasher in the original game, the effect that states you can't gain life doesn't carry over to the new game.

* Players won't have any poison counters or emblems they had in the original game.

* In a Commander game, players put their commanders into the command zone before shuffling their deck.

* The number of times a player has cast his or her commander from the command zone resets to zero. Also, the amount of combat damage dealt to players by each commander is reset to 0.

* If a player's commander was exiled with Karn as the game restarted, that commander won't be put into the command zone at the beginning of the game. It will be put onto the battlefield when Karn's ability finishes resolving.

* In a multiplayer game using the limited range of influence option, all players are affected and will restart the game, not just those within the range of influence of the ability's controller.

Vraag: Wow, Karn als Planeswalker...die zou ik wel als wallpaper willen hebben. Is die er?
Antwoord: Jazeker! hier kun je hem downloaden.

Tournooi-info

Legal in: Vintage, Legacy, Modern, Commander

Officiele rulings

6/1/2011
Karn’s first and third abilities are linked. Similarly, Karn’s second and third abilities are linked. Only cards exiled by either of Karn’s first two abilities will remain in exile when the game restarts.

6/1/2011
A game that restarts immediately ends. The players in that game then immediately begin a new game. No player wins, loses, or draws the original game as a result of Karn’s ability.

6/1/2011
In a multiplayer games (a game that started with three or more players in it), any player that left the game before it was restarted with Karn’s ability won’t be involved in the new game.

6/1/2011
The player who controlled the ability that restarted the game is the starting player in the new game. The new game starts like a game normally does: -- Each player shuffles their deck (except the cards left in exile by Karn's ability). -- Each player's life total becomes 20 (or the starting life total for whatever format you're playing). -- Players draw a hand of seven cards. Players may take mulligans. -- Players may take actions based on cards in their opening hands, such as Chancellors and Leylines.

6/1/2011
After the pre-game procedure is complete, but before the new game’s first turn, Karn’s ability finishes resolving and the cards left in exile are put onto the battlefield. If this causes any triggered abilities to trigger, those abilities are put onto the stack at the beginning of the first upkeep step.

6/1/2011
Creatures put onto the battlefield due to Karn’s ability will have been under their controller’s control continuously since the beginning of the first turn. They can attack and their activated abilities with T in the cost can be activated.

6/1/2011
Any permanents put onto the battlefield with Karn’s ability that entered the battlefield tapped will untap during their controller’s first untap step.

6/1/2011
No actions taken in the game that was restarted apply to the new game. For example, if you were dealt damage by Stigma Lasher in the original game, the effect that states you can’t gain life doesn’t carry over to the new game.

6/1/2011
Players won’t have any poison counters or emblems they had in the original game.

6/1/2011
In a Commander game, players put their commanders into the command zone before shuffling their deck.

6/1/2011
The number of times a player has cast their commander from the command zone resets to zero. Also, the amount of combat damage dealt to players by each commander is reset to 0.

6/1/2011
If a player’s commander was exiled with Karn at the game restarted, that commander won’t be put into the command zone at the beginning of the game. It will be put onto the battlefield when Karn’s ability finishes resolving.

6/1/2011
In a multiplayer game using the limited range of influence option, all players are affected and will restart the game, not just those within the range of influence of the ability’s controller.

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