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Serie: Modern Masters 2015 (MM2)
Serie | Normaal | Foil | ||
Double Masters | 24,95 | 49,95 | ||
Double Masters (BL) | 49,95 | 19,95 | ||
Modern Masters 2015 | 29,95 | 119,95 | ||
New Phyrexia | 59,95 | 169,95 | ||
Ultimate Box Toppers | 94,95 | |||
Ultimate Masters | 49,95 | 50,65 |
Prijs:
€ 29,95
FOIL
€ 119,95
Hoezo hebben ze haste?
En 200 euro lijkt me wat veel, denk eerder dat ie piekt op 90 of zo. Maar ja we zullen zien.
jezus die ultimate is wel erg goed dat de ge-exilede creatures dan ook nog haste hebben. En je mag ook nog zelf beginnen ook.
Pfoe begin deze kaart steeds leuker te vinden.
Grappig, ik vind de -3 ability juist heel goed, maar vooral goed omdat het op een kleurloos permanent zit.
-14 af laten gaan. In de gerestartte game heb je min of meer al gewonnen, maar gewoon tijdrekken. Weer -14 doen. In de tweede gerestartte game weer -14. In de derde even op de tijd letten, is de tijd bijna voorbij dan zorg je ervoor dat je game 1 wint. Geen tijd meer voor een tweede game dus je wint van je tegenstander met 1-0.
Let op mijn woorden, deze gaat 200 euro worden. Foil ongeveer 800 euro.
Volgens mij wordt hij hier nog redelijk onderschat. In mijn ogen is het niet de exile target permanent of de ultimate die hem lomp maken, maar het feit dat hij een +4 ability heeft en idd gewoon in elk deck goed is.
De prijs waar hij op het moment over het algemeen (op andere sites) op geschat wordt is rond de 40 euro.
Lees hier wat er gebeurt wanneer het spel herstart.
Ik vind dit ondanks de hoge manacost een goede planeswalker. Vooral omdat hij een effect biedt dat in bepaalde kleuren nagenoeg afwezig is (creatureremoval voor groen, artifact en enchantmentremoval voor zwart). Het is uiteraard ook nog eens een duur antwoord op planeswalkers.
Ik vind hem niet zo.. wat het doet is vindicaten.. opzich wel leuk maar niet een must include in decks, meer voor decks om eromheen te bouwen
Omdat dit de enige Planeswalker is die in zijn nakie staat.
Waarom dan?
dit is een van de leukste planewalkers vindt ik...
Karn, Silver Golem's art is zoveel beter dan dat van deze.
Ben best benieuwd hoe duur deze gaat worden, zal ongetwijeld wat hype vangen enzo. Maar het is niet dat ik hem ga spelen. =|
Daarom heet hij ook "Liberated", of "the Released". Hij heeft nu geen Pacifism meer : D
Geen idee, ik weet niet hoe het is om een pacifist te zijn.
Hij hoort boos te zijn op zichzelf, dankzij hem leeft phyrexia weer....
Legendary Planeswalker - Karn
+4: Target player exiles a card from their hand.
-3: Exile target permanent.
-14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.
Vraag: Hoe werkt het restarten precies?
Antwoord: Dit is uit de officiele FAQ:
* Karn's first and third abilities are linked. Similarly, Karn's second and third abilities are linked. Only cards exiled by either of Karn's first two abilities will remain in exile when the game restarts.
* A game that restarts immediately ends. The players in that game then immediately begin a new game. No player wins, loses, or draws the original game as a result of Karn's ability.
* In a multiplayer game (a game that started with three or more players in it), any player that left the game before it was restarted with Karn's ability won't be involved in the new game.
* The player who controlled the ability that restarted the game is the starting player in the new game. The new game starts like a game normally does:
-- Each player shuffles his or her deck (except the cards left in exile by Karn's ability).
-- Each player's life total becomes 20 (or the starting life total for whatever format you're playing).
-- Players draw a hand of seven cards. Players may take mulligans.
-- Players may take actions based on cards in their opening hands, such as Chancellors and Leylines.
* After the pre-game procedure is complete, but before the new game's first turn, Karn's ability finishes resolving and the cards left in exile are put onto the battlefield. If this causes any triggered abilities to trigger, those abilities are put onto the stack at the beginning of the first upkeep step.
* Creatures put onto the battlefield due to Karn's ability will have been under their controller's control continuously since the beginning of the first turn. They can attack and their activated abilities with {T} in the cost can be activated.
* Any permanents put onto the battlefield with Karn's ability that entered the battlefield tapped will untap during their controller's first untap step.
* No actions taken in the game that was restarted apply to the new game. For example, if you were dealt damage by Stigma Lasher in the original game, the effect that states you can't gain life doesn't carry over to the new game.
* Players won't have any poison counters or emblems they had in the original game.
* In a Commander game, players put their commanders into the command zone before shuffling their deck.
* The number of times a player has cast his or her commander from the command zone resets to zero. Also, the amount of combat damage dealt to players by each commander is reset to 0.
* If a player's commander was exiled with Karn as the game restarted, that commander won't be put into the command zone at the beginning of the game. It will be put onto the battlefield when Karn's ability finishes resolving.
* In a multiplayer game using the limited range of influence option, all players are affected and will restart the game, not just those within the range of influence of the ability's controller.
Vraag: Wow, Karn als Planeswalker...die zou ik wel als wallpaper willen hebben. Is die er?
Antwoord: Jazeker! hier kun je hem downloaden.
Legal in: Vintage, Legacy, Modern, Commander
6/1/2011
Karn’s first and third abilities are linked. Similarly, Karn’s second and third abilities are linked. Only cards exiled by either of Karn’s first two abilities will remain in exile when the game restarts.
6/1/2011
A game that restarts immediately ends. The players in that game then immediately begin a new game. No player wins, loses, or draws the original game as a result of Karn’s ability.
6/1/2011
In a multiplayer games (a game that started with three or more players in it), any player that left the game before it was restarted with Karn’s ability won’t be involved in the new game.
6/1/2011
The player who controlled the ability that restarted the game is the starting player in the new game. The new game starts like a game normally does:
-- Each player shuffles their deck (except the cards left in exile by Karn's ability).
-- Each player's life total becomes 20 (or the starting life total for whatever format you're playing).
-- Players draw a hand of seven cards. Players may take mulligans.
-- Players may take actions based on cards in their opening hands, such as Chancellors and Leylines.
6/1/2011
After the pre-game procedure is complete, but before the new game’s first turn, Karn’s ability finishes resolving and the cards left in exile are put onto the battlefield. If this causes any triggered abilities to trigger, those abilities are put onto the stack at the beginning of the first upkeep step.
6/1/2011
Creatures put onto the battlefield due to Karn’s ability will have been under their controller’s control continuously since the beginning of the first turn. They can attack and their activated abilities with T in the cost can be activated.
6/1/2011
Any permanents put onto the battlefield with Karn’s ability that entered the battlefield tapped will untap during their controller’s first untap step.
6/1/2011
No actions taken in the game that was restarted apply to the new game. For example, if you were dealt damage by Stigma Lasher in the original game, the effect that states you can’t gain life doesn’t carry over to the new game.
6/1/2011
Players won’t have any poison counters or emblems they had in the original game.
6/1/2011
In a Commander game, players put their commanders into the command zone before shuffling their deck.
6/1/2011
The number of times a player has cast their commander from the command zone resets to zero. Also, the amount of combat damage dealt to players by each commander is reset to 0.
6/1/2011
If a player’s commander was exiled with Karn at the game restarted, that commander won’t be put into the command zone at the beginning of the game. It will be put onto the battlefield when Karn’s ability finishes resolving.
6/1/2011
In a multiplayer game using the limited range of influence option, all players are affected and will restart the game, not just those within the range of influence of the ability’s controller.
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