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Innistrad Crimson Vow
Crimson Vow Commander
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Midnight Hunt Commander
Adventures in the Forgotten Realms (AFR)
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Part the Waterveil

Serie: Battle for Zendikar (BFZ)

Rarity: Mythic Battle for Zendikar Mythic

Komt voor in

Serie Normaal Foil
Battle for Zendikar
 -
1,95
 -
4,95
Part the Waterveil | Battle for Zendikar

Prijs:

€ 1,95

Uitverkocht

FOIL 

€ 4,95

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 Reactie plaatsen
Premium lid NederMagic Rules Advisor Torak (23) Offline Profiel Stuur persoonlijk bericht
13-10-2015 23:46:00

Maar nooit samen spelen met Voltaic Key, dat schijnt lethal te kunnen zijn.

13-10-2015 21:23:00

Maar Time Walk mag je alleen tijdens happy hour spelen. Tap ik liever van Time Vault, kun je lekker door blijven tappen.

Premium lid NederMagic Rules Advisor Torak (23) Offline Profiel Stuur persoonlijk bericht
13-10-2015 20:32:00

Ja, met Time Walk heb je maar twee mana nodig om een extra biertje te pakken.

13-10-2015 20:22:00

Tegenvaller. Alle alternatieven die ik ken voor extra biertje pakken vind ik beter.

Oracle

Sorcery 

Take an extra turn after this one. Exile Part the Waterveil.
Awaken 6-6UUU (If you cast this spell for 6UUU, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Tournooi-info

Legal in: Vintage, Legacy, Modern, Commander

Officiele rulings

8/25/2015
Exiling Part the Waterveil is part of its effect. If Part the Waterveil doesn’t resolve, including if it was cast for its awaken cost and the land you control became an illegal target, it will be put into its owner’s graveyard.

8/25/2015
You can cast a spell with awaken for its mana cost and get only its first effect. If you cast a spell for its awaken cost, you’ll get both effects.

8/25/2015
If the non-awaken part of the spell requires a target, you must choose a legal target. You can’t cast the spell if you can’t choose a legal target for each instance of the word “target” (though you only need a legal target for the awaken ability if you’re casting the spell for its awaken cost).

8/25/2015
If a spell with awaken has multiple targets (including the land you control), and some but not all of those targets become illegal by the time the spell tries to resolve, the spell won’t affect the illegal targets in any way.

8/25/2015
If the non-awaken part of the spell doesn’t require a target and you cast the spell for its awaken cost, then the spell won’t resolve if the target land you control becomes illegal before the spell resolves (such as due to being destroyed in response to the spell being cast).

8/25/2015
The land will retain any other types, subtypes, or supertypes it previously had. It will also retain any mana abilities it had as a result of those subtypes. For example, a Forest that’s turned into a creature this way can still be tapped for G.

8/25/2015
Awaken doesn’t give the land you control a color. As most lands are colorless, in most cases the resulting land creature will also be colorless.

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