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Innistrad Crimson Vow
Crimson Vow Commander
Innistrad Midnight Hunt
Midnight Hunt Commander
Adventures in the Forgotten Realms (AFR)
Commander Forgotten Realms (AFC)
Modern Horizons 2 (MH2)
Modern Horizons 1 Timeshifts (H1R)
Strixhaven (STX)
Strixhaven Mystical Archive (STA)
Commander 2021 (C21)
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Verkoop of ruil je overtollige kaarten aan Nedermagic via onze dynamische inkooplijst of vraag per email een bod op je gehele collectie.
Serie: Battle for Zendikar (BFZ)
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Leuk kaart tegen creatures zoals emrakul
Een Journey to Nowhere alleen voor de creatures van je tegenstander maar met Flash, best leuk. =)
Net deze kaart "gevonden" en gelijk twee exemplaren besteld. Eigenlijk een Oblivion Ring met Flash, maar dan voor creatures. Geweldig! Kan niet wachten om hem in m'n deck te gebruiken
Enchantment
Flash (You may cast this spell any time you could cast an instant.)
When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)
Legal in: Vintage, Legacy, Modern, Commander
8/25/2015
If Stasis Snare leaves the battlefield before its triggered ability resolves, the target creature won’t be exiled.
8/25/2015
Auras attached to the exiled creature will be put into their owners’ graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
8/25/2015
If a creature token is exiled, it ceases to exist. It won’t be returned to the battlefield.
8/25/2015
The exiled card returns to the battlefield immediately after Stasis Snare leaves the battlefield. Nothing happens between the two events, including state-based actions.
8/25/2015
In a multiplayer game, if Stasis Snare’s owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.
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