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Innistrad Crimson Vow
Crimson Vow Commander
Innistrad Midnight Hunt
Midnight Hunt Commander
Adventures in the Forgotten Realms (AFR)
Commander Forgotten Realms (AFC)
Modern Horizons 2 (MH2)
Modern Horizons 1 Timeshifts (H1R)
Strixhaven (STX)
Strixhaven Mystical Archive (STA)
Commander 2021 (C21)
Alle spoilers zijn te maken in de catalogus en staan met linkjes op de winkel homepage.
Verkoop of ruil je overtollige kaarten aan Nedermagic via onze dynamische inkooplijst of vraag per email een bod op je gehele collectie.
Serie: Shadows over Innistrad (SOI)
Serie | Normaal | Foil | ||
Shadows over Innistrad | 0,15 | 0,50 |
Deze gaat zeker weten in mijn Doran, the Siege Tower deck! Misschien dat ik 'm laat alteren, want de art past totaal niet bij de rest van 't deck.
Enchantment
Creatures you control have skulk. (They can't be blocked by creatures with greater power.)
4W: Creatures you control get +1/+1 until end of turn.
Legal in: Vintage, Legacy, Modern, Commander
4/8/2016
Skulk matters only as blockers are chosen. Modifying either creature’s power after blockers are chosen won’t cause the attacking creature to become unblocked.
4/8/2016
If you cause a creature to have 0 power or less, use the actual value (which may be negative) to determine whether it can block or be blocked. A creature with skulk and 0 or less power most likely won’t be blocked, but it won’t deal combat damage and won’t trigger any abilities that trigger when combat damage is dealt.
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