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Innistrad Crimson Vow
Crimson Vow Commander
Innistrad Midnight Hunt
Midnight Hunt Commander
Adventures in the Forgotten Realms (AFR)
Commander Forgotten Realms (AFC)
Modern Horizons 2 (MH2)
Modern Horizons 1 Timeshifts (H1R)
Strixhaven (STX)
Strixhaven Mystical Archive (STA)
Commander 2021 (C21)
Alle spoilers zijn te maken in de catalogus en staan met linkjes op de winkel homepage.
Verkoop of ruil je overtollige kaarten aan Nedermagic via onze dynamische inkooplijst of vraag per email een bod op je gehele collectie.
Serie: Shadows over Innistrad (SOI)
Serie | Normaal | Foil | ||
Commander Forgotten Realms | 0,01 | |||
Crimson Vow Commander | 0,01 | |||
Shadows over Innistrad | 2,50 | 6,95 |
Prijs:
€ 2,50
FOIL
€ 6,95
Heh, als Wizards toch bezig is met Walking Dead kaarten, mogen ze van deze wel een F-Zero versie uitbrengen
Land
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.
T: Add W or U.
Legal in: Vintage, Legacy, Modern, Commander
4/8/2016
You may reveal any land card with either or both of the appropriate subtypes. It doesn’t have to be a basic land. For example, you could reveal Canopy Vista from the Battle for Zendikar set to satisfy the ability of Port Town.
4/8/2016
Lands don’t have a subtype just because they can produce mana of the corresponding color. Port Town itself is neither a Plains nor an Island, even though it produces white and blue mana, so you can’t reveal one to satisfy the ability of another.
4/8/2016
If a Plains or Island is entering the battlefield from your hand at the same time as Port Town, you may reveal the other land to have Port Town enter untapped.
4/8/2016
If an effect instructs you to put Port Town onto the battlefield tapped, it will still enter the battlefield tapped even if you reveal a land card from your hand.
Decktips