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Serie: Conspiracy Take the Crown (CN2)
Serie | Normaal | Foil | ||
Conspiracy Take the Crown | 0,15 | 0,75 |
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Creature - Human Soldier 2 / 2
Council's dilemma - When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.
Legal in: Vintage, Legacy, Commander
8/23/2016
Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect.
8/23/2016
The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.
8/23/2016
Because the votes are made in turn order, each player will know the votes of players who voted beforehand.
8/23/2016
You must vote for one of the available options. You can’t abstain.
8/23/2016
If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though-or perhaps especially because-those votes won’t generate an effect.
8/23/2016
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
8/23/2016
Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote.
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