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Bruse Tarl, Boorish Herder

Serie: Commander 2016 (C16)

Rarity: Mythic Commander 2016 Mythic

Informatie

foil

Komt voor in

Serie Normaal Foil
Commander 2016
 -
1,50    
foil
Commander Legends (EF)
 -
5,95    
Bruse Tarl, Boorish Herder | Commander 2016

Prijs:

€ 1,50

Uitverkocht
 Reactie plaatsen
22-11-2017 20:24:00

Klopt. Maar het blijft een feit dat de snor van Ali from Cairo beter verzorgd is.

20-11-2017 20:39:00

Hij kan ook andere creatures (bijvoorbeeld mijn commander Zurgo Helmsmasher) hard laten schoppen.

20-11-2017 20:34:00

Goeie opmerking Dorus! En hij mag z'n snor symmetrischer scheren ook.

Maarre... dit is helemaal geen verkeerde Ally lijkt me. Schopt hard en makkelijk te upgraden middels andere Allies.

19-11-2017 17:22:00

Ik moest de eerste keer ook gelijk denken aan een Turkse Olieworstelaar.

Dorus (63) Offline Profiel Stuur persoonlijk bericht
19-11-2017 17:19:00

Z'n snor eet meer baklava dan hijzelf.

Oracle

Legendary Creature - Human Ally 3 / 3

Whenever Bruse Tarl, Boorish Herder enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn.
Partner (You can have two commanders if both have partner.)

Tournooi-info

Legal in: Vintage, Legacy, Commander

Officiele rulings

11/8/2016
The triggered ability triggers both when Bruse Tarl enters the battlefield and whenever it attacks. You don’t have to choose only one.

11/8/2016
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders’ combined color identities. If Akiri and Silas Renn are your commanders, your deck may contain cards with white, blue, black, and red in their color identity, but not green.

11/8/2016
Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.

11/8/2016
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn’t cause either to cease to be your commander.

11/8/2016
Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional 2 the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon’s effect puts one into your hand from the command zone, not both.

11/8/2016
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

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