Meest gebruikte links
Actieve topics
Laatste kaartcommentaar
Spoilers
Innistrad Crimson Vow
Crimson Vow Commander
Innistrad Midnight Hunt
Midnight Hunt Commander
Adventures in the Forgotten Realms (AFR)
Commander Forgotten Realms (AFC)
Modern Horizons 2 (MH2)
Modern Horizons 1 Timeshifts (H1R)
Strixhaven (STX)
Strixhaven Mystical Archive (STA)
Commander 2021 (C21)
Alle spoilers zijn te maken in de catalogus en staan met linkjes op de winkel homepage.
Verkoop of ruil je overtollige kaarten aan Nedermagic via onze dynamische inkooplijst of vraag per email een bod op je gehele collectie.
Serie: Commander 2016 (C16)
foil
Serie | Normaal | Foil | ||
Commander 2016 | 1,50 | |||
foil | ||||
Commander Legends (EF) | 5,95 |
Prijs:
€ 1,50
Klopt. Maar het blijft een feit dat de snor van Ali from Cairo beter verzorgd is.
Hij kan ook andere creatures (bijvoorbeeld mijn commander Zurgo Helmsmasher) hard laten schoppen.
Goeie opmerking Dorus! En hij mag z'n snor symmetrischer scheren ook.
Maarre... dit is helemaal geen verkeerde Ally lijkt me. Schopt hard en makkelijk te upgraden middels andere Allies.
Ik moest de eerste keer ook gelijk denken aan een Turkse Olieworstelaar.
Z'n snor eet meer baklava dan hijzelf.
Legendary Creature - Human Ally 3 / 3
Whenever Bruse Tarl, Boorish Herder enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn.
Partner (You can have two commanders if both have partner.)
Legal in: Vintage, Legacy, Commander
11/8/2016
The triggered ability triggers both when Bruse Tarl enters the battlefield and whenever it attacks. You don’t have to choose only one.
11/8/2016
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders’ combined color identities. If Akiri and Silas Renn are your commanders, your deck may contain cards with white, blue, black, and red in their color identity, but not green.
11/8/2016
Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.
11/8/2016
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn’t cause either to cease to be your commander.
11/8/2016
Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional 2 the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon’s effect puts one into your hand from the command zone, not both.
11/8/2016
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
Decktips