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Mindslaver is beter voor control en als je wilt winnen. Het ging mij meer om het vermeende vermaak dat uit Cruel Entertainment vloeit. Maar ja, zeven mana.
Ik heb hem nooit gespeeld en Worst Fears ook niet, maar in de praktijk zal een Mindslaver vrijwel altijd beter zijn denk ik.
Natuurlijk is het grappig dat je met deze kaart flexibel bent om 2 tegenstanders elkaars beurt te laten controllen, maar in de praktijk zal dat vrijwel altijd ongunstiger voor je uitpakken dan wanneer jij zelf die beurt controlt.
Mindslaver is ook behapbaarder om te spelen (vaak beurt 5 of 6) en over het algemeen makkelijker te recurren dan zo'n dure sorcery.
Typisch een kaart die op papier mij heel grappig en vermakelijk lijkt maar in de praktijk waarschijnlijk tegen valt. Zeven mana is ook behoorlijk wat, zelfs voor EDH.
Iemand ervaring met deze kaart?
Sorcery
Choose target player and another target player. The first player controls the second player during the second player's next turn, and the second player controls the first player during the first player's next turn.
Legal in: Vintage, Legacy, Commander
11/8/2016
Cruel Entertainment’s controller may be one of its targets, even if it’s less entertaining this way.
11/8/2016
If one player loses the game before controlling the other player, the other player takes their turn normally.
11/8/2016
The controlling player can’t make the player being controlled concede. A player may choose to concede at any time, even while under another player’s control.
11/8/2016
The player being controlled is still the active player during their turn.
11/8/2016
While controlling another player, the controlling player also continues to make their own choices and decisions.
11/8/2016
While controlling another player, the controlling player can see all cards in the game that the player being controlled can see. This includes cards in that player’s hand, face-down cards that player controls, and any cards in that player’s library that they may look at.
11/8/2016
While controlling another player, the controlling player makes all choices and decisions that the player being controlled is allowed to make or is told to make during that turn. This includes choices about what spells to cast or what abilities to activate, as well as any decisions called for by a triggered ability or anything else.
11/8/2016
The controlling player can’t make any illegal decisions or illegal choices-that player can’t do anything that the player being controlled couldn’t do. The controlling player can’t make choices or decisions for that player that aren’t called for by the game rules or by any cards, permanents, spells, abilities, and so on. If an effect causes another player to make decisions that the player being controlled would normally make (as Master Warcraft does), that effect takes precedence. In other words, if the player being controlled wouldn’t make a decision, the controlling player can’t make that decision on their behalf.
11/8/2016
The controlling player also can’t make any choices or decisions for the player being controlled that would be called for by the tournament rules (such as whether to take an intentional draw or whether to call a judge).
11/8/2016
The controlling player only controls the player. The controlling player doesn’t control any of that player’s permanents, spells, or abilities.
11/8/2016
The controlling player can use only the resources of the player being controlled (cards, mana, and so on) to pay costs for that player; the controlling player can’t use their own resources to pay costs for the player being controlled. Similarly, the controlling player can’t spend the resources of the player being controlled on any of the controlling player’s own costs.
11/8/2016
If a player who would be controlled skips their next turn, the other player will control the next turn the affected player actually takes.
11/8/2016
Multiple player-controlling effects that affect the same player overwrite each other. The last one to be created is the one that works.
11/8/2016
Controlling a player doesn’t allow the controlling player to look at the controlled player’s sideboard. If an effect instructs that player to choose a card from outside the game, the controlling player can’t have that player choose a card.
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