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Serie: Planechase Anthology (PCA)
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Planechase Anthology | 1,50 |
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Ja, als je het zo zegt is het wel duidelijk. Misschien lag het aan het late tijdstip, of de goede wijn, dat we het niet meteen zagen Thanks!
Let op het "the spell could target."
Elke ... die "de spell zou kunnen targeten". Oftewel, de spell moet hem nog steeds (legal) kunnen targeten. Je kopieert de spell voor alle legal targets.
Creatures met shroud of creatures van je tegenstander met hexproof kun je niet legal targeten, dus daar mag je de spell niet voor kopiëren.
Verder bestaan creatures alleen op de battlefield. Creature cards in de command zone zijn geen creatures. Die kun je niet targeten met een spell die zegt "target creature", dus daarvoor mag je de spell ook niet kopiëren.
Okee, gisteren Planechase voor 't eerst gespeeld (geweldige uitbreiding op onze commander potjes!) en deze plane tegengekomen. En toen ontstond er nogal wat verwarring. Ik dacht dat het effect ongeveer dit is:
Elke keer als ik een spell speel met 1 target (bijv. een Terror) moet(?) ik die kopiëren voor elke creature op de battlefield. Dus in weze wordt het dan een destroy all creatures (maar dan zijn het afzonderlijke spells). Maar als een creature dan shroud heeft, of hexproof, werkt het dan nog wel? En hoe zit dat met creatures die op dat moment in de command zone zijn? Worden die geraakt door een Path to Exile?
Plane - Mirrodin
Whenever a player casts an instant or sorcery spell with a single target, that player copies that spell for each other spell, permanent, card not on the battlefield, and/or player the spell could target. Each copy targets a different one of them.
Whenever you roll Chaos, choose target creature. Each player except that creature's controller creates a token that's a copy of that creature.
10/1/2009
A plane card is treated as if its text box included “When you roll Planeswalk, put this card on the bottom of its owner’s planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up.” This is called the “planeswalking ability.”
10/1/2009
A face-up plane card that’s turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.
10/1/2009
The controller of a face-up plane card is the player designated as the “planar controller.” Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn’t leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.
10/1/2009
If an ability of a plane refers to “you,” it’s referring to whoever the plane’s controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.
10/1/2009
If a spell targets multiple things, it won’t cause Glimmervoid Basin’s first ability to trigger, even if all but one of those targets has become illegal.
10/1/2009
If a spell targets the same player or object multiple times, it won’t cause Glimmervoid Basin’s first ability to trigger.
10/1/2009
Other than choices involving modes or additional costs, the copies are created based on what they could target if the spell were cast anew. For example, if a player casts Naturalize (“Destroy target artifact or enchantment”) targeting an artifact, Glimmervoid Basin’s first ability will copy it for each artifact and enchantment it could target (and each copy will target a different one of those), not just for each artifact it could target.
10/1/2009
Anything that couldn’t be targeted by the original spell (due to shroud, protection abilities, targeting restrictions, or any other reason) is just ignored by Glimmervoid Basin’s first ability.
10/1/2009
The controller of the spell that caused Glimmervoid Basin’s first ability to trigger also controls all the copies. That player chooses the order the copies are put onto the stack. The original spell will be on the stack beneath those copies and resolves last.
10/1/2009
The copies that Glimmervoid Basin’s first ability creates are created on the stack, so they’re not “cast.” Abilities that trigger when a player casts a spell (like Glimmervoid Basin’s first ability itself) won’t trigger.
10/1/2009
If the spell that’s copied is modal (that is, it says “Choose one -” or the like), the copy will have the same mode. Its controller can’t choose a different one.
10/1/2009
If the spell that’s copied has an X whose value was determined as it was cast (like Earthquake does), the copy has the same value of X.
10/1/2009
The controller of a copy can’t choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
10/1/2009
As a token is created by the chaos ability, it checks the printed values of the creature it’s copying, as well as any copy effects that have been applied to it. It won’t copy counters on the creature, nor will it copy other effects that have changed the creature’s power, toughness, types, color, and so on.
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