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Glint-Sleeve Siphoner

Serie: Aether Revolt (AER)

Rarity: Rare Aether Revolt Rare

Komt voor in

Serie Normaal Foil
Aether Revolt
 -
0,60
 -
4,95
Glint-Sleeve Siphoner | Aether Revolt

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€ 0,60

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FOIL 

€ 4,95

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 Reactie plaatsen
25-1-2017 09:18:00

Afgelopen maandag deze gedraft en vrijwel ieder potje getrokken, heeft me menig potje doen winnen. Fantastisch kaartje, verwacht nog wel een prijsstijging.

Oracle

Creature - Human Rogue 2 / 1

Menace
Whenever Glint-Sleeve Siphoner enters the battlefield or attacks, you get E (an energy counter).
At the beginning of your upkeep, you may pay EE. If you do, you draw a card and you lose 1 life.

Tournooi-info

Legal in: Vintage, Legacy, Modern, Commander

Officiele rulings

2/9/2017
The first triggered ability triggers both when Glint-Sleeve Siphoner enters the battlefield and whenever it attacks. You don’t have to choose only one.

2/9/2017
E is the energy symbol. It represents one energy counter.

2/9/2017
Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)

2/9/2017
Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.

2/9/2017
If an effect says you get one or more E, you get that many energy counters. To pay one or more E, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

2/9/2017
Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.

2/9/2017
You can’t pay more energy counters than you have.

2/9/2017
Some triggered abilities state that you “may pay” a certain amount of E. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of E as the ability resolves, and no player may take actions to try to stop the ability’s effect after you make your choice.

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