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Verkoop of ruil je overtollige kaarten aan Nedermagic via onze dynamische inkooplijst of vraag per email een bod op je gehele collectie.
Serie: Hour of Devastation (HOU)
Serie | Normaal | Foil | ||
Hour of Devastation | 0,75 | 1,50 |
Prijs:
€ 0,75
FOIL
€ 1,50
1. Nest of Scarabs
2. Black Sun’s Zenith
3. Driven // Despair beide zijden.
4. ...
5. Profit
Het staat ook uitgelegd in het Nederlands in onze eigen Hulpdienst!
Gefixt.
Woeps, link werkt niet. Ik heb er per ongeluk een ':' achter gezet. Kan een moderator dit aanpassen? Vast bedankt!
Aftermath kaarten zijn split kaarten. In het geval een split kaart 2 helften heeft met verschillende kleuren is de split kaart een multicolored kaart wanneer deze niet op de stack ligt. Als een multicolored split kaart op de stack ligt dan geldt alleen de kleur van de helft die gecast wordt of gelden de kleuren van beide helften die gecast worden. Zie ook de comprehensive rules hier
708.3. Each split card that consists of two halves with different colored mana symbols in their mana costs is a multicolored card while it's not a spell on the stack. While it's a spell on the stack, it's only the color or colors of the half or halves being cast.
Is deze een multicolor card?
Sorcery
Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."
Legal in: Vintage, Legacy, Modern, Commander
4/18/2017
Split cards with aftermath have a new frame treatment-the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.
4/18/2017
All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.
4/18/2017
Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.
4/18/2017
Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.
4/18/2017
While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.
4/18/2017
If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.
4/18/2017
If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.
4/18/2017
If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.
4/18/2017
A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.
7/14/2017
If you resolve multiples of Driven or of Despair in one turn, your creatures have that many instances of the appropriate triggered ability. Each instance triggers separately.
7/14/2017
Multiple instances of trample or menace are redundant.
7/14/2017
Driven and Despair each affect only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t gain the keyword ability or the triggered ability.
7/14/2017
If you resolve multiples of Driven or of Despair in one turn, your creatures have that many instances of the appropriate triggered ability. Each instance triggers separately.
7/14/2017
Multiple instances of trample or menace are redundant.
7/14/2017
Driven and Despair each affect only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t gain the keyword ability or the triggered ability.
7/14/2017
Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.
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