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Innistrad Crimson Vow
Crimson Vow Commander
Innistrad Midnight Hunt
Midnight Hunt Commander
Adventures in the Forgotten Realms (AFR)
Commander Forgotten Realms (AFC)
Modern Horizons 2 (MH2)
Modern Horizons 1 Timeshifts (H1R)
Strixhaven (STX)
Strixhaven Mystical Archive (STA)
Commander 2021 (C21)
Alle spoilers zijn te maken in de catalogus en staan met linkjes op de winkel homepage.
Verkoop of ruil je overtollige kaarten aan Nedermagic via onze dynamische inkooplijst of vraag per email een bod op je gehele collectie.
Serie: Hour of Devastation (HOU)
Serie | Normaal | Foil | ||
Hour of Devastation | 6,95 | 14,95 |
Prijs:
€ 6,95
FOIL
€ 14,95
Nah, ik zei dat al meteen bij de spoilers van die kaart (niet op Nedermagic).
Neheb je die helemaal zelf bedacht?
/Ban Timewa
Neheb je, ja kun je krijgen.
Michiel heb je deze nog liggen/komt hij binnenkort weer op voorraad?
heerlijk met Comet Storm!!!
Het artwork doet denken aan de Predator films.
Met afstand mijn favoriete kaart uit de set. Een bom in bijna elk format en perfect voor een commander deck wat ik heb met managenerators onder aanvoering van Radha, Heir to Keld!
Legendary Creature - Zombie Minotaur Warrior 4 / 6
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of your postcombat main phase, add R for each 1 life your opponents have lost this turn.
Legal in: Vintage, Legacy, Modern, Commander
7/14/2017
Damage dealt to a player causes that player to lose that much life.
7/14/2017
Because it triggers at the beginning of a phase, Neheb’s last ability isn’t a mana ability. It uses the stack and can be countered by effects that interact with triggered abilities, such as that of Nimble Obstructionist.
7/14/2017
You get a postcombat main phase even if no creatures attacked during a turn. Neheb’s last ability will trigger.
7/14/2017
If an opponent loses life but Neheb leaves the battlefield before your postcombat main phase begins, its last ability doesn’t trigger.
7/14/2017
Neheb’s ability checks only how much life opponents lost during the turn, not by how much their life total decreased compared to the start of the turn. For example, if an opponent lost 2 life and then gained 8 life before your postcombat main phase, you’ll add RR to your mana pool.
7/14/2017
If an opponent loses life and subsequently loses the game before your postcombat main phase, Neheb’s last ability counts that loss of life.
7/14/2017
If you somehow have more than two main phases in a turn, each main phase after your first one is a postcombat main phase, and Neheb’s last ability triggers at the beginning of each of them.
7/14/2017
If multiple creatures block a creature with afflict, afflict triggers only once.
7/14/2017
Afflict causes the defending player to lose life; it’s not damage or combat damage.
7/14/2017
If a creature is attacking a planeswalker, that planeswalker’s controller is the defending player.
7/14/2017
Afflict resolves before combat damage is dealt. If this loss of life brings a player to 0 life or less, that player loses the game immediately. A blocking creature with lifelink won’t deal combat damage in time to save that player.
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