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Innistrad Crimson Vow
Crimson Vow Commander
Innistrad Midnight Hunt
Midnight Hunt Commander
Adventures in the Forgotten Realms (AFR)
Commander Forgotten Realms (AFC)
Modern Horizons 2 (MH2)
Modern Horizons 1 Timeshifts (H1R)
Strixhaven (STX)
Strixhaven Mystical Archive (STA)
Commander 2021 (C21)
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Verkoop of ruil je overtollige kaarten aan Nedermagic via onze dynamische inkooplijst of vraag per email een bod op je gehele collectie.
Serie: Commander 2017 (C17)
Serie | Normaal | Foil | ||
Commander 2017 | 0,75 | |||
Fate Reforged | 0,60 | 1,50 |
Prijs:
€ 0,75
Lijkt me het proberen wel waard in een EDH multiplayer met Kaalia
Die draak lijkt wel op zo een Fellbeast waar de Nazgul op vlogen in LOTR.
Enchantment
As Palace Siege enters the battlefield, choose Khans or Dragons.
- Khans - At the beginning of your upkeep, return target creature card from your graveyard to your hand.
- Dragons - At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
Legal in: Vintage, Legacy, Modern, Commander
11/24/2014
Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
11/24/2014
The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] - [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.
11/24/2014
Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won’t depend on the choice made for the original permanent.
Decktips