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Serie: Battlebond (BBD)
Serie | Normaal | Foil | ||
Battlebond | 1,50 | 3,00 |
Prijs:
€ 1,50
FOIL
€ 3,00
Net als normaal partner, je begint gewoon met 2 commanders in je command zone.
Het opzoeken werkt nog steeds normaal (of beter gezegd, werkt niet echt), als een het spel in komt mag je iemand zijn library laten doorzoeken naar de andere. In de meeste gevallen niet heel boeiend als beiden je commanders zijn (aangezien ze dan waarschijnlijk niet in je library zitten), maar mocht er eentje in een library zitten (Of je weet toevallig dat iemand anders er ook mee speelt) kan het nog nut hebben.
Voor zover ik weet beginnen ze allebei in je commandzone (net als de partner commanders uit Commander 2016) en kunnen ze vanuit daar individueel gecast worden. De search-ability is geloof ik enkel van kracht als er één van de twee in de library geshuffled is.
Correct me if I'm wrong!
Vraagje, als ik zowel deze als Toothy, Imaginary Friend als commander(s) wil hebben, wat zijn dan de regels als ik er eentje speel, en de andere ligt nog in de command zone?
Of beter gezegd, hoe zouden de regels kunnen zijn? Ik zat zelf te denken aan eentje (Pir) in de command zone en de ander (Toothy) in mijn library, en dan vervolgens doen wat op de kaart staat.
Maar misschien zouden ze ook allebei in de commandzone kunnen zijn, en als ik er eentje speel, de ander naar mijn hand mag halen (en dus de evt. extra costs niet hoeven te betalen).
Iemand die ervaring hiermee heeft?
Mooi ook hoe deze itt Doubling season ook de + activeringskost van planeswalkers met eentje extra verhoogt.
Legendary Creature - Human 1 / 1
Partner with Toothy, Imaginary Friend (When this creature enters the battlefield, target player may put Toothy into their hand from their library, then shuffle.)
If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead.
Legal in: Vintage, Legacy, Commander
6/8/2018
If a permanent your team controls would enter the battlefield with one or more counters of any kind on it, it enters with that many plus one instead.
6/8/2018
If an effect includes multiple instructions to put one or more counters on a permanent, such as Lifecrafter’s Gift does, Pir’s effect applies to each of those instructions.
6/8/2018
Pir’s effect can’t apply to itself as it’s entering the battlefield or to any other permanent entering the battlefield at the same time as it.
6/8/2018
“Partner with [name]” represents two abilities. The first is a triggered ability: “When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle their library.”
6/8/2018
Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren’t included in the ability’s reminder text.
6/8/2018
The second ability represented by the “partner with [name]” keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with “partner with [name]” is designated as your commander, the named legendary creature card can also be designated as your commander. For more information on the Commander variant, please visit Wizards.com/Commander.
6/8/2018
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders’ combined color identities. If Khorvath and Sylvia are your commanders, your deck may contain cards with red and/or white in their color identity, but not blue, black, or green.
6/8/2018
Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.
6/8/2018
To have two commanders, both must have the partner ability (featured in the Magic: The Gathering-Commander™ (2016 Edition) set) or corresponding “partner with” abilities as the game begins. A creature with a “partner with” ability can’t partner with any creature other than its designated partner. Losing a partner ability during the game doesn’t cause either to cease to be your commander.
6/8/2018
Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional 2 the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon’s effect puts one into your hand from the command zone, not both.
6/8/2018
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
6/8/2018
The triggered ability of the “partner with” keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player who might have that card in their library.
6/8/2018
If a spell or ability causes you to put cards in your hand without specifically using the word “draw,” Toothy’s middle ability won’t trigger.
6/8/2018
If you draw multiple cards, Toothy’s middle ability triggers that many times. If your team also controls Pir, each of those resolving triggered abilities puts two +1/+1 counters on Toothy.
6/8/2018
If enough -1/-1 counters are put on Toothy at the same time to make its toughness 0 or less, the number of +1/+1 counters on it before it got any -1/-1 counters will be used to determine how many cards you draw. For example, if there are two +1/+1 counters on Toothy and it gets three -1/-1 counters, you’ll draw two cards.
6/8/2018
“Partner with [name]” represents two abilities. The first is a triggered ability: “When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle their library.”
6/8/2018
Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren’t included in the ability’s reminder text.
6/8/2018
The second ability represented by the “partner with [name]” keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with “partner with [name]” is designated as your commander, the named legendary creature card can also be designated as your commander. For more information on the Commander variant, please visit Wizards.com/Commander.
6/8/2018
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders’ combined color identities. If Khorvath and Sylvia are your commanders, your deck may contain cards with red and/or white in their color identity, but not blue, black, or green.
6/8/2018
Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.
6/8/2018
To have two commanders, both must have the partner ability (featured in the Magic: The Gathering-Commander™ (2016 Edition) set) or corresponding “partner with” abilities as the game begins. A creature with a “partner with” ability can’t partner with any creature other than its designated partner. Losing a partner ability during the game doesn’t cause either to cease to be your commander.
6/8/2018
Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional 2 the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon’s effect puts one into your hand from the command zone, not both.
6/8/2018
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
6/8/2018
The triggered ability of the “partner with” keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player who might have that card in their library.
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