Meest gebruikte links
Actieve topics
Laatste kaartcommentaar
Spoilers
Innistrad Crimson Vow
Crimson Vow Commander
Innistrad Midnight Hunt
Midnight Hunt Commander
Adventures in the Forgotten Realms (AFR)
Commander Forgotten Realms (AFC)
Modern Horizons 2 (MH2)
Modern Horizons 1 Timeshifts (H1R)
Strixhaven (STX)
Strixhaven Mystical Archive (STA)
Commander 2021 (C21)
Alle spoilers zijn te maken in de catalogus en staan met linkjes op de winkel homepage.
Verkoop of ruil je overtollige kaarten aan Nedermagic via onze dynamische inkooplijst of vraag per email een bod op je gehele collectie.
Serie: Guilds of Ravnica (GRN)
Serie | Normaal | Foil | ||
Guilds of Ravnica | 3,95 | 7,95 |
Prijs:
€ 3,95
FOIL
€ 7,95
Tja, ik vind dit een hele gave kaart maar heb hem toch weer uit mijn decks gehaald. Want het is echt zo'n win more kaart die niks doet als je hem speelt. Ik merk dat ik op het CMC=6 slot toch veel liever een Niv-Mizzet speel bijvoorbeeld.
Elemental deck met Risen Reef en Gate landen, Thousand-Year Storm, Wilderness Reclamation, en Leyline of Anticipation, stop End turn into March of the Multitudes en Pledge of Unity
En gaan met die banaan, zalig Standard legal combo deck. Gates Ablaze kan je gebruiken om de boel proper te houden en te overleven tot je combo ontploft.
Op MTGA kwam ik op zo'n 700 level en 36 7/7 soldiers met lifelink. Toen gaf m'n opponent er de brui aan. Dat was ook wel een end phase van een minuut of 5.
Enchantment
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
Legal in: Vintage, Legacy, Modern, Commander
10/5/2018
Spells you’ve cast that were countered were still cast, and so will add copies when Thousand-Year Storm’s ability resolves for later spells in the turn.
10/5/2018
If an effect instructs you to cast multiple spells, they’re cast one at a time in any order.
10/5/2018
Thousand-Year Storm’s ability will copy any instant or sorcery spell, not just one with targets.
10/5/2018
Copies are created even if the spell that caused Thousand-Year Storm’s ability to trigger has been countered by the time that ability resolves. The copies resolve before the original spell.
10/5/2018
The copies will have the same targets as the spell they’re copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. The new targets must be legal.
10/5/2018
If the spell that’s copied is modal (that is, it says “Choose one -” or the like), the copies will have the same mode or modes. You can’t choose different ones.
10/5/2018
If the spell that’s copied has an X whose value was determined as it was cast, the copies will have the same value of X.
10/5/2018
If the spell has damage divided as it was cast, the division can’t be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.
10/5/2018
You can’t choose to pay any additional costs for the copies. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
10/5/2018
The copies that Thousand-Year Storm’s ability creates are created on the stack, so they’re not “cast.” Abilities that trigger when a player casts a spell (such as that of Thousand-Year Storm itself) won’t trigger.
Decktips