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Innistrad Crimson Vow
Crimson Vow Commander
Innistrad Midnight Hunt
Midnight Hunt Commander
Adventures in the Forgotten Realms (AFR)
Commander Forgotten Realms (AFC)
Modern Horizons 2 (MH2)
Modern Horizons 1 Timeshifts (H1R)
Strixhaven (STX)
Strixhaven Mystical Archive (STA)
Commander 2021 (C21)
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Verkoop of ruil je overtollige kaarten aan Nedermagic via onze dynamische inkooplijst of vraag per email een bod op je gehele collectie.
Serie: Guilds of Ravnica (GRN)
Serie | Normaal | Foil | ||
Guilds of Ravnica | 0,20 | 0,40 |
Prijs:
€ 0,20
FOIL
€ 0,40
Mijn deck met Boros Reckoner, Ripjaw Raptor, Mogg Fanatic, Blasphemous Act, Earthquake, Assemble the Legion etc etc werkt anders doorgaans heel goed. Alleen iets minder tegen control.
Ik maak veel kleine beestjes met o.a. Raise the Alarm om early game te kunnen overleven, maar ook om te zorgen dat ik in beurt 4 of 5 een Blasphemous Act kan spelen.
De echte bom in dat deck is Tamanoa, die je niet zelden 50+ leven geeft, en die er voor zorgt dat je dikke Earthquakes kan spelen.
Ik had een deckje met Mogg Maniac en Boros Reckoner en dan Volcano Hellion of Kindle the Carnage maar het was vooral fun en niet heel werkzaam haha
Beetje mana heavy, maar ik kom momenteel in Arena met veel raardere dingen weg. Wel echt mooi als dit lukt!
Star of Extinction erbij en hoppa, 20 dmg naar tegenstander.
Creature - Human Knight 4 / 3
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever Truefire Captain is dealt damage, it deals that much damage to target player.
Legal in: Vintage, Legacy, Modern, Commander
10/5/2018
Truefire Captain’s last ability will trigger even if it is dealt lethal damage. For example, if it’s dealt damage by a 7/7 creature it’s blocking, its ability will trigger and Truefire Captain will deal 7 damage to the target player.
10/5/2018
If your life total is brought to 0 or less at the same time that Truefire Captain is dealt damage, you lose the game before its triggered ability goes on the stack.
10/5/2018
Mentor compares the power of the creature with mentor with that of the target creature at two different times: once as the triggered ability is put onto the stack, and once as the triggered ability resolves. If you wish to raise a creature’s power so its mentor ability can target a bigger creature, the last chance you have to do so is during the beginning of combat step.
10/5/2018
If the target creature’s power is no longer less than the attacking creature’s power as the ability resolves, mentor doesn’t add a +1/+1 counter. For example, if two 3/3 creatures with mentor attack and both mentor triggers target the same 2/2 creature, the first to resolve puts a +1/+1 counter on it and the second does nothing.
10/5/2018
If the creature with mentor leaves the battlefield with mentor on the stack, use its power as that creature last existed on the battlefield to determine whether the target creature has less power.
Decktips