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Innistrad Crimson Vow
Crimson Vow Commander
Innistrad Midnight Hunt
Midnight Hunt Commander
Adventures in the Forgotten Realms (AFR)
Commander Forgotten Realms (AFC)
Modern Horizons 2 (MH2)
Modern Horizons 1 Timeshifts (H1R)
Strixhaven (STX)
Strixhaven Mystical Archive (STA)
Commander 2021 (C21)
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Serie: Ravnica Allegiance (RNA)
Serie | Normaal | Foil | ||
Ravnica Allegiance | 1,25 | 4,95 |
Prijs:
€ 1,25
FOIL
€ 4,95
Ik speel een super janky creatureless deck met 3x Mastermind’s Acquisition, super veel board wipes en deze in mijn sideboard om te tutoren. Het moment dat ik deze kaart kan spelen is priceless, wat een toffe kaart.
Enchantment
Captive Audience enters the battlefield under the control of an opponent of your choice.
At the beginning of your upkeep, choose one that hasn't been chosen -
- Your life total becomes 4.
- Discard your hand.
- Each opponent creates five 2/2 black Zombie creature tokens.
Legal in: Vintage, Legacy, Modern, Commander
1/25/2019
Once Captive Audience is controlled by your opponent, its ability triggers during that player’s upkeep and that player makes all choices for it. That player is affected by its first two modes, and that player’s opponents create the tokens for its last mode.
1/25/2019
For a player’s life total to become 4, that player gains or loses the appropriate amount of life. For example, if a player’s life total is 20, Captive Audience will cause that player to lose 16 life; alternatively, if their life total is 1, it will cause them to gain 3 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.
1/25/2019
You may choose Captive Audience’s first mode even if your life total is already 4. Similarly, you may choose its second mode even if you have no cards in hand.
1/25/2019
If all three modes have been chosen, Captive Audience’s triggered ability is removed from the stack with no effect, but Captive Audience remains on the battlefield.
1/25/2019
In a Two-Headed Giant game, Captive Audience’s first mode causes its controller to gain or lose life so that their team’s life total becomes 4.
1/25/2019
In a multiplayer game, if Captive Audience’s owner leaves the game, Captive Audience leaves the game with them. If Captive Audience’s controller leaves the game, Captive Audience is exiled (assuming that player wasn’t also Captive Audience’s owner).
Decktips