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Hahaha, dit soort Easter eggs in de rulings zijn echt briljant.
De laatste ruling is weer prachtig... "Multiple instances of haste on the same creature are redundant, but we're not going to tell the Gruul how to live their lives."
Eens zien... hoe gaan we dit omzetten naar een control shell die deze betrouwbaar iedere game kan ulten...
Legendary Planeswalker - Domri
+1: Add R or G. If that mana is spent on a creature spell, it gains riot. (It enters the battlefield with your choice of a +1/+1 counter or haste.)
-3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
-8: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample."
Legal in: Vintage, Legacy, Modern, Commander
1/25/2019
Because it’s a loyalty ability, Domri’s first ability isn’t a mana ability. It can be activated only any time you could cast a sorcery. It uses the stack and can be responded to.
1/25/2019
Riot is a replacement effect. Players can’t respond to your choice of +1/+1 counter or haste, and they can’t take actions while the creature is on the battlefield without one or the other.
1/25/2019
If a creature entering the battlefield has riot but can’t have a +1/+1 counter put onto it, it gains haste.
1/25/2019
If you choose for the creature to gain haste, it gains haste indefinitely. It won’t lose it as the turn ends or as another player gains control of it.
1/25/2019
If a creature enters the battlefield with two instances of riot, you may choose to have it get two +1/+1 counters, one +1/+1 counter and haste, or two instances of haste. Multiple instances of haste on the same creature are redundant, but we’re not going to tell the Gruul how to live their lives.
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