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Innistrad Crimson Vow
Crimson Vow Commander
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Midnight Hunt Commander
Adventures in the Forgotten Realms (AFR)
Commander Forgotten Realms (AFC)
Modern Horizons 2 (MH2)
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Serie: War of the Spark (WAR)
Serie | Normaal | Foil | ||
War of the Spark | 0,40 | 1,25 |
Prijs:
€ 0,40
FOIL
€ 1,25
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Sorcery
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
Legal in: Vintage, Legacy, Modern, Commander
5/3/2019
As Single Combat resolves, first the player whose turn it is chooses a creature or planeswalker they control, then each other player in turn order does the same, knowing the choices made before them. Then each unchosen creature and planeswalker is sacrificed at the same time.
5/3/2019
In a multiplayer game, if you leave the game after Single Combat resolves but before your next turn begins, its effect lasts until your next turn would have begun. It neither expires immediately nor lasts indefinitely.
Decktips