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Innistrad Crimson Vow
Crimson Vow Commander
Innistrad Midnight Hunt
Midnight Hunt Commander
Adventures in the Forgotten Realms (AFR)
Commander Forgotten Realms (AFC)
Modern Horizons 2 (MH2)
Modern Horizons 1 Timeshifts (H1R)
Strixhaven (STX)
Strixhaven Mystical Archive (STA)
Commander 2021 (C21)
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Serie: Core Set 2020 (M20)
Serie | Normaal | Foil | ||
Core Set 2020 | 5,95 | 11,95 |
Prijs:
€ 5,95
FOIL
€ 11,95
Ja, gewoon op de trigger reageren.
Wat doet je twijfelen?
Als iemand deze kaart speelt op een creature van mij kan ik de kaart die getarget wordt nog terughalen met Paradoxical Outcome?
Creature - Human Rogue 2 / 3
When Agent of Treachery enters the battlefield, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
Legal in: Vintage, Legacy, Modern, Commander
7/12/2019
Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it. Gaining control of an Aura or Equipment doesn’t change what it’s currently attached to.
7/12/2019
Agent of Treachery’s effect lasts indefinitely. It doesn’t wear off during the cleanup step, and it doesn’t expire if Agent of Treachery leaves the battlefield. In a multiplayer game, it does expire if you leave the game.
7/12/2019
A token’s owner is the player who created it.
7/12/2019
If you don’t control three permanents you don’t own as your end step begins, Agent of Treachery’s last ability doesn’t trigger. If you no longer control three permanents you don’t own as it resolves, you won’t draw three cards. Those don’t have to be the same three permanents each time.
7/12/2019
If you gain control of a permanent “until end of turn,” that effect will wear off during the cleanup step, after the end step. You’ll control that permanent while considering Agent of Treachery’s last ability.
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