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Innistrad Crimson Vow
Crimson Vow Commander
Innistrad Midnight Hunt
Midnight Hunt Commander
Adventures in the Forgotten Realms (AFR)
Commander Forgotten Realms (AFC)
Modern Horizons 2 (MH2)
Modern Horizons 1 Timeshifts (H1R)
Strixhaven (STX)
Strixhaven Mystical Archive (STA)
Commander 2021 (C21)
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Sorcery
Target creature gets +7/+7 until end of turn. Up to one other target creature blocks it this turn if able.
Cycling 2 (2, Discard this card: Draw a card.)
Legal in: Vintage, Legacy, Modern, Standard, Commander
4/17/2020
If the second target creature can’t block the first target creature for any reason (such as being tapped), then it doesn’t block. If there’s a cost associated with having it block the creature, the player isn’t forced to pay that cost, so it doesn’t have to block in that case either. That creature is free to block another creature or to not block at all.
4/17/2020
If a creature is required to block a creature with menace, another creature must also block that creature if able. If none can, the creature that’s required to block can block another creature or not block at all.
4/17/2020
Creatures other than the second target creature may still block the first target creature if able.
Decktips