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Innistrad Crimson Vow
Crimson Vow Commander
Innistrad Midnight Hunt
Midnight Hunt Commander
Adventures in the Forgotten Realms (AFR)
Commander Forgotten Realms (AFC)
Modern Horizons 2 (MH2)
Modern Horizons 1 Timeshifts (H1R)
Strixhaven (STX)
Strixhaven Mystical Archive (STA)
Commander 2021 (C21)
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Sorcery
This spell costs 3 less to cast if you control a creature with menace.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Legal in: Vintage, Legacy, Modern, Standard, Commander
4/17/2020
To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions (such as that of Tentative Connection). The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.
4/17/2020
Once you announce that you’re casting Tentative Connection, no player may take actions until the spell has been paid for. Notably, opponents can’t try to change whether you control a creature with menace.
4/17/2020
Tentative Connection is unaffected if you no longer control a creature with menace after you’ve cast it. You won’t have to pay an additional 3.
4/17/2020
Tentative Connection can target any creature, even one that you already control or that is already untapped.
Decktips