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Neyith of the Dire Hunt

Serie: Jumpstart (JMP)

Rarity: Rare Jumpstart Rare

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Serie Normaal Foil
Jumpstart        
Neyith of the Dire Hunt | Jumpstart

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Oracle

Legendary Creature - Human Warrior 3 / 3

Whenever one or more creatures you control fight or become blocked, draw a card.
At the beginning of combat on your turn, you may pay 2(R/G). If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ((R/G) can be paid with either R or G.)

Tournooi-info

Legal in: Vintage, Legacy, Commander

Officiele rulings

6/23/2020
You draw just one card as Neyith’s first ability resolves, no matter how many creatures you control fought or became blocked.

6/23/2020
A creature “fights” when an effect instructs it to fight. Dealing combat damage isn’t fighting.

6/23/2020
While resolving Neyith’s last ability, you can’t pay multiple times to double a creature’s power more than once or to double more than one creature’s power.

6/23/2020
If an effect instructs you to “double” a creature’s power, that creature gets +X/+0, where X is its power as that effect begins to apply. If its power is negative, instead it gets -X/-0 where X is how far below 0 its power is. The value of X won’t change if another effect alters the creature’s power later in the turn.

6/23/2020
Only one creature is required to block the target creature. Other creatures may also block it and are free to block other creatures or not block at all.

6/23/2020
If the target creature has menace, two creatures must block it if able.

6/23/2020
The defending player, not you, chooses which creature blocks the target creature.

6/23/2020
If each creature the defending player controls can’t block for any reason (such as being tapped), then the target creature isn’t blocked. If there’s a cost associated with blocking the target creature, the defending player isn’t forced to pay that cost, so it doesn’t have to be blocked in that case either.

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