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Karn Liberated

Serie: Double Masters (2XM)

Rarity: Mythic Double Masters Mythic

Komt voor in

Serie Normaal Foil
Double Masters
 -
24,95
 -
49,95
Double Masters (BL)
 -
49,95
 1
19,95
Modern Masters 2015
 -
29,95
 -
119,95
New Phyrexia
 -
59,95
 -
169,95
Ultimate Box Toppers
 -
94,95    
Ultimate Masters
 -
49,95
 -
50,65
Karn Liberated | Double Masters

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€ 24,95

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FOIL 

€ 49,95

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 Reactie plaatsen
28-5-2011 23:29:00

of iets als eh Hex Parasite?

Maar je ebt nu toch een groene vindicate die een 3/3 beestje neerlegt? Da is ook geen vriend van karn denk ik..

Nico (1) Offline Profiel Stuur persoonlijk bericht
28-5-2011 22:56:00

"Destroy target permanent" is er al, hoe specifieker hoe goedkoper de kaart (in mana).
Je hebt nu ook Despise, dus ik zie wel toekomst in kaarten als:


Destroy target planeswalker

of


This card deals 4 damage to target planeswalker

28-5-2011 22:12:00

Zo kan je alle burn spells wel tot anti planeswalker beschouwen. Maar spot-planeswalker-removal zal er wel niet komen op 1 kaart.

28-5-2011 22:10:00

Oh en in M12 zal ook vast wat spul zitten om planeswalkers te removen lijkt me?. En de sets daarna vast ook wel.

28-5-2011 22:09:00

Na het uitroteren zijn dat ze wel dacht ik ja. Unblockable mannetjes zou je ook nog tot planeswalker removal kunnen rekenen

Rare path to exile trouwens. Kun je met de Chinese versie ook landjes exilen?

28-5-2011 22:06:00

je kan hem lekker met Volition Reins over nemen

28-5-2011 22:05:00

Spine of Ish Sah, Despise zijn de enige die ik kan bedenken

28-5-2011 22:03:00

Hij lijkt het me een verrekt dure Duress/Path to Exile/{=shazarad} lol

Maar serieus Ik weet niet of er veel kaarten zijn die hem weg kunnen halen t2?

iig die groene vindicate en hex parasite? wat nog meer? Die 7 mana is wel aan te komen, als je mss je deck erop af stelt.

28-5-2011 21:38:00

Karn is net uit. Natuurlijk is ie nog niet 'gekraakt'. Even afwachten wat de komende maanden brengt aan nieuwe kaarten. En hoe het post-jace 2.0 klimaat zal zijn

28-5-2011 21:07:00

Deze wordt nooit meer een chase. Hij is te duur. En anders zou hij nu al uitgevogeld zijn door slimmerikken.

Enige mogelijkheid zijn Metalworker artifact decks in legacy

Premium lid Hein (33) Offline Profiel Stuur persoonlijk bericht
28-5-2011 21:00:00

@ David
Je hebt jezelf dus al overtuigd, nu de rest nog

28-5-2011 19:10:00

In een deck met groen en een zooitje mana versnellers leg je deze makkelijk in beurt 4 op en als je geluk hebt zelfs beurt 3. Als dat gebeurd dan is het vrijwel gg. Ik begin steeds meer te geloven dat dit wel eens de nieuwe planeswalker 'to play' wordt.

28-5-2011 18:47:00

ik vind deze ook lastig van alle planeswalkers tot nu toe. ERgens denk ik, JA dit wordt de chase. Maar aande andere kant denk ik dan weer terug aan Venser. Groot voordeel is dat hij in elk deck gespeeld kan worden. Zelfs in monorood burn. Of je dat wil is wat anders.

Ik denk dat ie blijft hangen op 20,00 en dat ie misschien in het SB gaat de UW mirror.

28-5-2011 15:20:00

lol uit 1 box bijna een playsetje hoe nice is da ? xD

Premium lid Hein (33) Offline Profiel Stuur persoonlijk bericht
28-5-2011 15:15:00

@Robert
Ik denk dat ik het beter heb gedaan dan jij. Uit 1 boosterbox 1 foil karn en 2 non-foil!

Oracle

Legendary Planeswalker - Karn 

+4: Target player exiles a card from their hand.
-3: Exile target permanent.
-14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.

NederMagic FAQ

Vraag: Hoe werkt het restarten precies?
Antwoord: Dit is uit de officiele FAQ:

* Karn's first and third abilities are linked. Similarly, Karn's second and third abilities are linked. Only cards exiled by either of Karn's first two abilities will remain in exile when the game restarts.

* A game that restarts immediately ends. The players in that game then immediately begin a new game. No player wins, loses, or draws the original game as a result of Karn's ability.

* In a multiplayer game (a game that started with three or more players in it), any player that left the game before it was restarted with Karn's ability won't be involved in the new game.

* The player who controlled the ability that restarted the game is the starting player in the new game. The new game starts like a game normally does:
-- Each player shuffles his or her deck (except the cards left in exile by Karn's ability).
-- Each player's life total becomes 20 (or the starting life total for whatever format you're playing).
-- Players draw a hand of seven cards. Players may take mulligans.
-- Players may take actions based on cards in their opening hands, such as Chancellors and Leylines.

* After the pre-game procedure is complete, but before the new game's first turn, Karn's ability finishes resolving and the cards left in exile are put onto the battlefield. If this causes any triggered abilities to trigger, those abilities are put onto the stack at the beginning of the first upkeep step.

* Creatures put onto the battlefield due to Karn's ability will have been under their controller's control continuously since the beginning of the first turn. They can attack and their activated abilities with {T} in the cost can be activated.

* Any permanents put onto the battlefield with Karn's ability that entered the battlefield tapped will untap during their controller's first untap step.

* No actions taken in the game that was restarted apply to the new game. For example, if you were dealt damage by Stigma Lasher in the original game, the effect that states you can't gain life doesn't carry over to the new game.

* Players won't have any poison counters or emblems they had in the original game.

* In a Commander game, players put their commanders into the command zone before shuffling their deck.

* The number of times a player has cast his or her commander from the command zone resets to zero. Also, the amount of combat damage dealt to players by each commander is reset to 0.

* If a player's commander was exiled with Karn as the game restarted, that commander won't be put into the command zone at the beginning of the game. It will be put onto the battlefield when Karn's ability finishes resolving.

* In a multiplayer game using the limited range of influence option, all players are affected and will restart the game, not just those within the range of influence of the ability's controller.

Vraag: Wow, Karn als Planeswalker...die zou ik wel als wallpaper willen hebben. Is die er?
Antwoord: Jazeker! hier kun je hem downloaden.

Tournooi-info

Legal in: Vintage, Legacy, Modern, Commander

Officiele rulings

8/7/2020
A game that restarts immediately ends the preceding game. The players in that game then immediately begin a new game. No player wins, loses, or draws the original game as a result of Karn’s ability.

8/7/2020
Players can’t move cards between their deck and sideboard before the new game.

8/7/2020
The player who controlled the ability that restarted the game is the starting player in the new game. The new game starts like a game normally does: Each player shuffles their deck (except the cards left in exile by Karn’s ability). Each player’s life total becomes 20 (or the starting life total for whatever format you’re playing). Players draw a hand of seven cards. Players may take mulligans. Players may take actions based on cards in their opening hands, such as those of Leylines.

8/7/2020
Karn’s first and third abilities are linked. Similarly, Karn’s second and third abilities are linked. Only non-Aura permanent cards exiled by either of Karn’s first two abilities will remain in exile when the game restarts.

8/7/2020
After the pregame procedure is complete but before the new game’s first turn, Karn’s ability finishes resolving and the cards left in exile are put onto the battlefield. If this causes any triggered abilities to trigger, those abilities are put onto the stack at the beginning of the first upkeep step.

8/7/2020
Permanents put onto the battlefield due to Karn’s ability will have been under the starting controller’s control continuously since the beginning of that player’s first turn. Creatures among them can attack and their activated abilities with T in the cost can be activated.

8/7/2020
Any permanents put onto the battlefield with Karn’s ability that entered the battlefield tapped will untap during their controller’s first untap step.

8/7/2020
No actions taken in the game that was restarted apply to the new game. For example, if you were dealt damage by Stigma Lasher in the original game, the effect that states you can’t gain life doesn’t carry over to the new game.

8/7/2020
Players won’t have any counters or emblems they had in the original game.

8/7/2020
In a multiplayer game, any player who left the game before it was restarted with Karn’s ability won’t be involved in the new game.

8/7/2020
If a player leaves the game, all cards that player owns leave as well. If you leave the game, the permanents you control from Karn’s ability are exiled.

8/7/2020
In a Commander game, each player puts their commander into the command zone before shuffling their deck, unless it was exiled with Karn. In that case, the commander remains in exile and will be put onto the battlefield when Karn’s ability finishes resolving.

8/7/2020
The number of times a player has cast their commander from the command zone resets to zero. The amount of combat damage dealt to players by each commander is reset to 0.

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