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Karn Liberated (BL)

Serie: Double Masters (2XM)

Rarity: Mythic Double Masters Mythic

Komt voor in

Serie Normaal Foil
Double Masters
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24,95
 -
49,95
Double Masters (BL)
 -
49,95
 1
19,95
Modern Masters 2015
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29,95
 -
119,95
New Phyrexia
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59,95
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169,95
Ultimate Box Toppers
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94,95    
Ultimate Masters
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49,95
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50,65
Karn Liberated | Double Masters

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 Reactie plaatsen
Boaz (43) Offline Profiel Stuur persoonlijk bericht
6-4-2011 15:53:00

Ik bedoelde inderdaad racen. In het huidige format heeft hij niet zoveel nut. Een 7 drop is meteen game changing en de enige ability van karn die ik dat zie doen is zn -3

6-4-2011 15:25:00

ah ja fetch, die was ik vergeten maar inderdaad, mijn punt is dat deze toch sneller in eht spel kan komen. het is weer insane imo

6-4-2011 15:19:00

Er was in het verleden zoveel ophef over Lotus Cobra omdat deze zo snel zoveel mana kon maken. Het ziekste zou een T3 Violent Ultimatum zijn en dan is Karn toch iets gemakkelijker zijn:
T1: Forest, Birds of Paradise
T2: Lotus Cobra, Verdant Catacombs
T3: Misty Rainforest, pop de 2 fetch, tap je 3 land, Harrow...
Nu zoek je 2 land naar keuze op en krijg je een totaal van 5 mana naar keuze met je Cobra. Je kan bovendien nog een mana met BoP maken, dus in dat opzicht is zelfs een T3 Nicol Bolas mogelijk...
Punt is dat je inderdaad hard kan rampen en dat een T3 Karn in theorie best mogelijk is. Ik denk echter dat ik dan toch liever voor een Violent of Cruel Ultimatum ga...

6-4-2011 14:47:00

Oh, en Magnus typed sneller als ik...

6-4-2011 14:46:00

Nee:
Beurt 3:
In Play: Forest, Forest, Birds of Paradise, Lotus Cobra

Speel: Forest, je krijgt van je Lotus Cobra.
Tap Forest, Forest,Forest, Birds of Paradise en je hebt totaal
Speel Harrow, sac getapt land. Je krijgt van je Lotus Cobra =
Tap de 2 nieuwe Forests =

Dus geen

6-4-2011 14:44:00

oh ja die sac van harrow vergeten.. Nou jah ig wel dichtrbij

Official Judge Mark (337) Offline Profiel Stuur persoonlijk bericht
6-4-2011 14:43:00

Beurt 3: Forest ( in mana pool van Cobra). Tap 3 Forest en Birds (5x in mana pool). Cast Harrow (2x in mana pool). Krijg 2x van Cobra en tap de twee landen (6x in mana pool).

Dus 6, niet 7 mana

6-4-2011 14:40:00

wacht even hoor.

Beurt 3 heb je dan , landdrop, Birds, van cobra landrop, en dan harrow is geneog toch

Official Judge Mark (337) Offline Profiel Stuur persoonlijk bericht
6-4-2011 14:39:00

Tja, en dan heb je een 2/1 blocker die even gesloopt wordt en in de beurten daarna wordt Karn gesloopt door je tegenstander

Ik las net dat iemand een mockup van Karn had gespeeld in zijn deck en dat hij niet echt anders speelde dan andere Planeswalkers. Het is een 'win more' kaart, of hij gaat gewoon dood

6-4-2011 14:38:00

@Peanut: Dan kom je toch 1 Mana te kort?

Turn 1:Forest Bird
Turn 2:Forest Cobra

Turn 3: Forest Harrow, Geeft:
ForestCobra, Bird, HarrowCobra, HarrowCobra, forest, forest = 6 mana...

6-4-2011 14:33:00

het kan wel echt snel gaan, beurt 1 Birds, beurt 2, cobra, beurt 3 Harrow, karn

6-4-2011 14:00:00

Gruwelijk goed!

Het is een planeswalker en je kan er zoiezo kaartvoordeel uithalen.
Doormiddel van de eerste en tweede ability die allebei goed zijn. De derde is een bijkomstigheid.

Zijn casting cost is misschien zijn enige belemmering.

6-4-2011 13:49:00

Oké. Het begrip "racen" met die betekenis kon ik nog niet. maar dat zou inderdaad bij het verhaaltje passen.

Dank!

6-4-2011 13:48:00

Ik denk dat ie gewoon 'raken' bedoelt

6-4-2011 13:47:00

Nog even een voorbeeld van hoe lame Karn eigenlijk kan zijn:

(Belangrijk: Zorg dat je Karn kan beschermen!)

Cast Karn, exile een Karn uit je eigen hand.

Volgende beurt; exile een Nicol Bolas, Planeswalker uit je eigen hand.

Derde beurt; ultimate.

Oracle

Legendary Planeswalker - Karn 

+4: Target player exiles a card from their hand.
-3: Exile target permanent.
-14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.

NederMagic FAQ

Vraag: Hoe werkt het restarten precies?
Antwoord: Dit is uit de officiele FAQ:

* Karn's first and third abilities are linked. Similarly, Karn's second and third abilities are linked. Only cards exiled by either of Karn's first two abilities will remain in exile when the game restarts.

* A game that restarts immediately ends. The players in that game then immediately begin a new game. No player wins, loses, or draws the original game as a result of Karn's ability.

* In a multiplayer game (a game that started with three or more players in it), any player that left the game before it was restarted with Karn's ability won't be involved in the new game.

* The player who controlled the ability that restarted the game is the starting player in the new game. The new game starts like a game normally does:
-- Each player shuffles his or her deck (except the cards left in exile by Karn's ability).
-- Each player's life total becomes 20 (or the starting life total for whatever format you're playing).
-- Players draw a hand of seven cards. Players may take mulligans.
-- Players may take actions based on cards in their opening hands, such as Chancellors and Leylines.

* After the pre-game procedure is complete, but before the new game's first turn, Karn's ability finishes resolving and the cards left in exile are put onto the battlefield. If this causes any triggered abilities to trigger, those abilities are put onto the stack at the beginning of the first upkeep step.

* Creatures put onto the battlefield due to Karn's ability will have been under their controller's control continuously since the beginning of the first turn. They can attack and their activated abilities with {T} in the cost can be activated.

* Any permanents put onto the battlefield with Karn's ability that entered the battlefield tapped will untap during their controller's first untap step.

* No actions taken in the game that was restarted apply to the new game. For example, if you were dealt damage by Stigma Lasher in the original game, the effect that states you can't gain life doesn't carry over to the new game.

* Players won't have any poison counters or emblems they had in the original game.

* In a Commander game, players put their commanders into the command zone before shuffling their deck.

* The number of times a player has cast his or her commander from the command zone resets to zero. Also, the amount of combat damage dealt to players by each commander is reset to 0.

* If a player's commander was exiled with Karn as the game restarted, that commander won't be put into the command zone at the beginning of the game. It will be put onto the battlefield when Karn's ability finishes resolving.

* In a multiplayer game using the limited range of influence option, all players are affected and will restart the game, not just those within the range of influence of the ability's controller.

Vraag: Wow, Karn als Planeswalker...die zou ik wel als wallpaper willen hebben. Is die er?
Antwoord: Jazeker! hier kun je hem downloaden.

Tournooi-info

Legal in: Vintage, Legacy, Modern, Commander

Officiele rulings

8/7/2020
A game that restarts immediately ends the preceding game. The players in that game then immediately begin a new game. No player wins, loses, or draws the original game as a result of Karn’s ability.

8/7/2020
Players can’t move cards between their deck and sideboard before the new game.

8/7/2020
The player who controlled the ability that restarted the game is the starting player in the new game. The new game starts like a game normally does: Each player shuffles their deck (except the cards left in exile by Karn’s ability). Each player’s life total becomes 20 (or the starting life total for whatever format you’re playing). Players draw a hand of seven cards. Players may take mulligans. Players may take actions based on cards in their opening hands, such as those of Leylines.

8/7/2020
Karn’s first and third abilities are linked. Similarly, Karn’s second and third abilities are linked. Only non-Aura permanent cards exiled by either of Karn’s first two abilities will remain in exile when the game restarts.

8/7/2020
After the pregame procedure is complete but before the new game’s first turn, Karn’s ability finishes resolving and the cards left in exile are put onto the battlefield. If this causes any triggered abilities to trigger, those abilities are put onto the stack at the beginning of the first upkeep step.

8/7/2020
Permanents put onto the battlefield due to Karn’s ability will have been under the starting controller’s control continuously since the beginning of that player’s first turn. Creatures among them can attack and their activated abilities with T in the cost can be activated.

8/7/2020
Any permanents put onto the battlefield with Karn’s ability that entered the battlefield tapped will untap during their controller’s first untap step.

8/7/2020
No actions taken in the game that was restarted apply to the new game. For example, if you were dealt damage by Stigma Lasher in the original game, the effect that states you can’t gain life doesn’t carry over to the new game.

8/7/2020
Players won’t have any counters or emblems they had in the original game.

8/7/2020
In a multiplayer game, any player who left the game before it was restarted with Karn’s ability won’t be involved in the new game.

8/7/2020
If a player leaves the game, all cards that player owns leave as well. If you leave the game, the permanents you control from Karn’s ability are exiled.

8/7/2020
In a Commander game, each player puts their commander into the command zone before shuffling their deck, unless it was exiled with Karn. In that case, the commander remains in exile and will be put onto the battlefield when Karn’s ability finishes resolving.

8/7/2020
The number of times a player has cast their commander from the command zone resets to zero. The amount of combat damage dealt to players by each commander is reset to 0.

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