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Karn Liberated (BL)

Serie: Double Masters (2XM)

Rarity: Mythic Double Masters Mythic

Komt voor in

Serie Normaal Foil
Double Masters
 -
24,95
 -
49,95
Double Masters (BL)
 -
49,95
 1
19,95
Modern Masters 2015
 -
29,95
 -
119,95
New Phyrexia
 -
59,95
 -
169,95
Ultimate Box Toppers
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94,95    
Ultimate Masters
 -
49,95
 -
50,65
Karn Liberated | Double Masters

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 Reactie plaatsen
1-5-2011 00:13:00

Enneh, was het niet de bedoeling je eigen emrakul te exilen?

28-4-2011 19:25:00

Karn schakel je uit door phage te exilen

28-4-2011 15:30:00

Bij deze patent op mobiel schudmachientje.

28-4-2011 12:36:00

op het schudden is er in eigenlijk een limiet van 3 minuten

Boaz (43) Offline Profiel Stuur persoonlijk bericht
28-4-2011 12:34:00

Wat denk je van lang schudden en nadenken. Niet dat ik dat doe maar mensen bij ons bij de FNM schudden soms wel 20 keer. Random is random imo maar een pot overnieuw beginnen neemt al snel 10 minuten in beslag. Daarbij zit je minstens in beurt 8/9 als die ultimate afgaat.

Je gaat echt tijd te kort komen of echt de nuts exilen (Emrakul ofzo).

Global Moderator NederMagic Rules Advisor Xander (1) Offline Profiel Stuur persoonlijk bericht
28-4-2011 09:27:00

Klopt. Exilen is altijd face-up, tenzij expliciet anders vermeld.

28-4-2011 09:25:00

Je kan zien wat hij exiled dus als hij doet activeer je de ultimate gewoon niet.

een zekere win???

Als je tegenstander twee nonpermanent cards exiled???

Sijmen (6) Offline Profiel Stuur persoonlijk bericht
28-4-2011 02:18:00

karn gaat het spel echt niet laten vast lopen, zijn -14 is een zekere win

Boaz (43) Offline Profiel Stuur persoonlijk bericht
27-4-2011 12:39:00

Karn Liberated: making games draw since 2011

27-4-2011 01:38:00

Karn exile met karn. en rings of hearth en seasons en lotussen en een bolas ofzo.

26-4-2011 13:18:00

Volgens mij bedoelt hij gewoon rekken totdat je weer een nieuwe Karn trekt, met kaarten aan jou kant geexiled, en dus direct in het spel, heb je hem best snel weer in het spel.

26-4-2011 13:04:00

Het is bovendien best wel loos te herhalen wat hieronder al zo'n 6 keer wordt verteld....

En wat Djenn bedoelde was denk ik om Karn te exilen met Karn... maar goed, die tactiek zal echt nooit lukken. Veel succes in elk geval

Jaap (9) Offline Profiel Stuur persoonlijk bericht
26-4-2011 12:55:00

"als ze een upkeep meemaken mag je er mee aanvallen."

Dat klopt wel, maar ze moeten de HELE upkeep meemaken. Aangezien je voor de upkeep geen mogelijkheid hebt een creature in het spel te krijgen (behalve met meneer Karn hiernaast) is het net zo makkelijk te zeggen dat ze vanaf het begin van de beurt in het spel moeten liggen. Als je het zegt zoals jij hieronder kan (en zal) er verwarring ontstaan over creatures die in je upkeep in play komen.

26-4-2011 12:35:00

als ze een upkeep meemaken mag je er mee aanvallen. je removed gewoon eigen kaarten uit je hand om zo de ultimatum te halen. zo heb je ook meer controle en remove je alleen permanents. zo zou ik het aanpakken. de grote beukbeesten uit eigen hand removen.

@Djenn P
maar als je de ultimatum uitvoert moet je Karn toch ook weer in je deck schudden? dus hoe kun je die dan weer gebruiken?
je haalt 14 loyalty counters eraf en iedereen schudt zijn hand, graveyard en alles wat in spel ligt terug in zijn/haar library en je begint weer met 20 levens. toch? Karn gaat dan dood door de -14 twee beurten later (precies 14 loyalty counters) en schud je dus weer in je library.

maar in die beurt komen de permanents bij jouw onder controle en zullen dus de eerste beurt van het nieuwe spel meteen gebruikt (aanvallen/abilities) kunnen worden.

Oracle

Legendary Planeswalker - Karn 

+4: Target player exiles a card from their hand.
-3: Exile target permanent.
-14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.

NederMagic FAQ

Vraag: Hoe werkt het restarten precies?
Antwoord: Dit is uit de officiele FAQ:

* Karn's first and third abilities are linked. Similarly, Karn's second and third abilities are linked. Only cards exiled by either of Karn's first two abilities will remain in exile when the game restarts.

* A game that restarts immediately ends. The players in that game then immediately begin a new game. No player wins, loses, or draws the original game as a result of Karn's ability.

* In a multiplayer game (a game that started with three or more players in it), any player that left the game before it was restarted with Karn's ability won't be involved in the new game.

* The player who controlled the ability that restarted the game is the starting player in the new game. The new game starts like a game normally does:
-- Each player shuffles his or her deck (except the cards left in exile by Karn's ability).
-- Each player's life total becomes 20 (or the starting life total for whatever format you're playing).
-- Players draw a hand of seven cards. Players may take mulligans.
-- Players may take actions based on cards in their opening hands, such as Chancellors and Leylines.

* After the pre-game procedure is complete, but before the new game's first turn, Karn's ability finishes resolving and the cards left in exile are put onto the battlefield. If this causes any triggered abilities to trigger, those abilities are put onto the stack at the beginning of the first upkeep step.

* Creatures put onto the battlefield due to Karn's ability will have been under their controller's control continuously since the beginning of the first turn. They can attack and their activated abilities with {T} in the cost can be activated.

* Any permanents put onto the battlefield with Karn's ability that entered the battlefield tapped will untap during their controller's first untap step.

* No actions taken in the game that was restarted apply to the new game. For example, if you were dealt damage by Stigma Lasher in the original game, the effect that states you can't gain life doesn't carry over to the new game.

* Players won't have any poison counters or emblems they had in the original game.

* In a Commander game, players put their commanders into the command zone before shuffling their deck.

* The number of times a player has cast his or her commander from the command zone resets to zero. Also, the amount of combat damage dealt to players by each commander is reset to 0.

* If a player's commander was exiled with Karn as the game restarted, that commander won't be put into the command zone at the beginning of the game. It will be put onto the battlefield when Karn's ability finishes resolving.

* In a multiplayer game using the limited range of influence option, all players are affected and will restart the game, not just those within the range of influence of the ability's controller.

Vraag: Wow, Karn als Planeswalker...die zou ik wel als wallpaper willen hebben. Is die er?
Antwoord: Jazeker! hier kun je hem downloaden.

Tournooi-info

Legal in: Vintage, Legacy, Modern, Commander

Officiele rulings

8/7/2020
A game that restarts immediately ends the preceding game. The players in that game then immediately begin a new game. No player wins, loses, or draws the original game as a result of Karn’s ability.

8/7/2020
Players can’t move cards between their deck and sideboard before the new game.

8/7/2020
The player who controlled the ability that restarted the game is the starting player in the new game. The new game starts like a game normally does: Each player shuffles their deck (except the cards left in exile by Karn’s ability). Each player’s life total becomes 20 (or the starting life total for whatever format you’re playing). Players draw a hand of seven cards. Players may take mulligans. Players may take actions based on cards in their opening hands, such as those of Leylines.

8/7/2020
Karn’s first and third abilities are linked. Similarly, Karn’s second and third abilities are linked. Only non-Aura permanent cards exiled by either of Karn’s first two abilities will remain in exile when the game restarts.

8/7/2020
After the pregame procedure is complete but before the new game’s first turn, Karn’s ability finishes resolving and the cards left in exile are put onto the battlefield. If this causes any triggered abilities to trigger, those abilities are put onto the stack at the beginning of the first upkeep step.

8/7/2020
Permanents put onto the battlefield due to Karn’s ability will have been under the starting controller’s control continuously since the beginning of that player’s first turn. Creatures among them can attack and their activated abilities with T in the cost can be activated.

8/7/2020
Any permanents put onto the battlefield with Karn’s ability that entered the battlefield tapped will untap during their controller’s first untap step.

8/7/2020
No actions taken in the game that was restarted apply to the new game. For example, if you were dealt damage by Stigma Lasher in the original game, the effect that states you can’t gain life doesn’t carry over to the new game.

8/7/2020
Players won’t have any counters or emblems they had in the original game.

8/7/2020
In a multiplayer game, any player who left the game before it was restarted with Karn’s ability won’t be involved in the new game.

8/7/2020
If a player leaves the game, all cards that player owns leave as well. If you leave the game, the permanents you control from Karn’s ability are exiled.

8/7/2020
In a Commander game, each player puts their commander into the command zone before shuffling their deck, unless it was exiled with Karn. In that case, the commander remains in exile and will be put onto the battlefield when Karn’s ability finishes resolving.

8/7/2020
The number of times a player has cast their commander from the command zone resets to zero. The amount of combat damage dealt to players by each commander is reset to 0.

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