Meest gebruikte links
Actieve topics
Laatste kaartcommentaar
Spoilers
Innistrad Crimson Vow
Crimson Vow Commander
Innistrad Midnight Hunt
Midnight Hunt Commander
Adventures in the Forgotten Realms (AFR)
Commander Forgotten Realms (AFC)
Modern Horizons 2 (MH2)
Modern Horizons 1 Timeshifts (H1R)
Strixhaven (STX)
Strixhaven Mystical Archive (STA)
Commander 2021 (C21)
Alle spoilers zijn te maken in de catalogus en staan met linkjes op de winkel homepage.
Verkoop of ruil je overtollige kaarten aan Nedermagic via onze dynamische inkooplijst of vraag per email een bod op je gehele collectie.
Serie: Zendikar Rising (ZNR)
Serie | Normaal | Foil | ||
Zendikar Rising | 1,95 | 2,95 | ||
Zendikar Rising (EA) | 3,95 | 5,95 |
Prijs:
€ 3,95
FOIL
€ 5,95
Er is nog geen commentaar geplaatst.
Wees de eerste en klik op die knop hierboven! Doe het!
Je kunt vragen stellen of gewoon een opmerking plaatsen.
Sorcery
Kicker 3U
Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.
Legal in: Vintage, Legacy, Modern, Standard, Commander
9/25/2020
Kicker represents an optional additional cost that you may choose to pay as you cast the spell. A spell cast with that additional cost paid is “kicked.”
9/25/2020
You can’t pay a kicker cost more than once.
9/25/2020
If you put a permanent with a kicker ability onto the battlefield without casting it, you can’t kick it.
9/25/2020
If you copy a kicked spell, the copy is also kicked. If a card or token enters the battlefield as a copy of a permanent that’s already on the battlefield, the new permanent isn’t kicked, even if the original was.
9/25/2020
To determine a spell’s total cost, start with the mana cost (or an alternative cost if another card’s effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The converted mana cost of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
9/25/2020
Some instant or sorcery spells require alternative or additional targets if they’re kicked. You ignore these targeting requirements if those spells aren’t kicked, and you can’t kick those spells unless you can choose the appropriate targets. On the other hand, you can kick a permanent spell even if you won’t be able to choose targets for an enters-the-battlefield ability of that permanent once the spell resolves.
9/25/2020
An ability that triggers when a player casts a kicked spell resolves before the spell that caused it to trigger, but after targets have been chosen for that spell. It resolves even if that spell is countered.
Decktips