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Innistrad Crimson Vow
Crimson Vow Commander
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Midnight Hunt Commander
Adventures in the Forgotten Realms (AFR)
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Modern Horizons 2 (MH2)
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Serie: Zendikar Rising (ZNR)
Serie | Normaal | Foil | ||
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Zendikar Rising (EA) | 3,95 | 5,95 |
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Creature - Human Wizard 1 / 3
As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1.
T, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.
Legal in: Vintage, Legacy, Modern, Standard, Commander
9/25/2020
Magmatic Channeler gets just +3/+1 from its first ability, no matter how many instant and sorcery cards are in your graveyard beyond the fourth.
9/25/2020
You choose which card you’ll be allowed to play this turn while Magmatic Channeler’s ability is resolving, but you must follow the normal timing permissions and restrictions for the card when you play it. If it’s a land, you can’t play it unless you have land plays available.
9/25/2020
You’ll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.
9/25/2020
If you don’t play the exiled card you chose, it remains exiled. The card you didn’t choose remains exiled whether you play the chosen card or not.
Decktips