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Innistrad Crimson Vow
Crimson Vow Commander
Innistrad Midnight Hunt
Midnight Hunt Commander
Adventures in the Forgotten Realms (AFR)
Commander Forgotten Realms (AFC)
Modern Horizons 2 (MH2)
Modern Horizons 1 Timeshifts (H1R)
Strixhaven (STX)
Strixhaven Mystical Archive (STA)
Commander 2021 (C21)
Alle spoilers zijn te maken in de catalogus en staan met linkjes op de winkel homepage.
Verkoop of ruil je overtollige kaarten aan Nedermagic via onze dynamische inkooplijst of vraag per email een bod op je gehele collectie.
Serie: Zendikar Rising (ZNR)
Serie | Normaal | Foil | ||
Zendikar Rising | 1,95 | 2,95 | ||
Zendikar Rising (EA) | 3,95 | 5,95 |
Prijs:
€ 1,95
FOIL
€ 2,95
Het is een instant, dus een nonland kaart. Tenminste de voorkant is een nonland.
Je moet alle kopiën individueel, dus één-voor-één, afhandelen.
Telt dit als een non land card ?
Hoe zit het met copies, moet je dan elke keer aangeven hoe veel kaarten je weg wilt doen ?
Instant
Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
Legal in: Vintage, Legacy, Modern, Standard, Commander
9/25/2020
You choose how many cards to put on the bottom of your library as Valakut Awakening resolves.
9/25/2020
If you put zero cards on the bottom of your library, you draw one card.
9/25/2020
There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.
9/25/2020
To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you’re playing and ignore the other face’s characteristics.
9/25/2020
If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than “play”) a specific modal double-faced card, you can’t play it as a land.
9/25/2020
If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.
9/25/2020
The converted mana cost of a modal double-faced card is based on the characteristics of the face that’s being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the converted mana cost of a transforming double-faced card is determined.
9/25/2020
A modal double-faced card can’t be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.
9/25/2020
If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can’t be put onto the battlefield, it doesn’t enter the battlefield.
9/25/2020
If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face’s name.
9/25/2020
In the Commander variant, a double-faced card’s color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.
9/25/2020
There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.
9/25/2020
To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you’re playing and ignore the other face’s characteristics.
9/25/2020
If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than “play”) a specific modal double-faced card, you can’t play it as a land.
9/25/2020
If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.
9/25/2020
The converted mana cost of a modal double-faced card is based on the characteristics of the face that’s being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the converted mana cost of a transforming double-faced card is determined.
9/25/2020
A modal double-faced card can’t be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.
9/25/2020
If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can’t be put onto the battlefield, it doesn’t enter the battlefield.
9/25/2020
If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face’s name.
9/25/2020
In the Commander variant, a double-faced card’s color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.
Decktips