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Innistrad Crimson Vow
Crimson Vow Commander
Innistrad Midnight Hunt
Midnight Hunt Commander
Adventures in the Forgotten Realms (AFR)
Commander Forgotten Realms (AFC)
Modern Horizons 2 (MH2)
Modern Horizons 1 Timeshifts (H1R)
Strixhaven (STX)
Strixhaven Mystical Archive (STA)
Commander 2021 (C21)
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Serie: Modern Horizons 1 Timeshifts (H1R)
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Redirect had geen kaartlink moeten krijgen, pardon. Ik bedoelde natuurlijk gewoon de ability van en-Kor om schade naar een andere creature te sturen.
En Giver of Runes is, in tegenstelling tot Mother of Runes, geen Human. Verstandig, het deck Humans heeft in mijn ogen zeker geen versterking nodig.
Geen zelfbescherming in deze variant, maar wat ze meer heeft dan Mother of Runes is colorless bescherming en toughness 2, afgezien van een fraaier uiterlijk. Verder een fijne ability in en-Kor decks zodra je genoeg Kor met die Redirect op tafel hebt, hoewel Mother of Runes daarin nog steeds beter is, tenzij je de creature type Kor maximaal wilt uitbuiten.
Creature - Kor Cleric 1 / 2
T: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.
Legal in: Vintage, Legacy, Modern, Commander
2019-06-14 - wotc
Protection from a color means that the target creature can't be blocked by creatures of that color, can't be the target of spells of that color or abilities from sources of that color, can't be enchanted or equipped by Auras or Equipment of that color, and all damage that sources of that color would deal to it is prevented. Nothing other than these events is prevented or illegal.
2019-06-14 - wotc
Similarly, protection from colorless means that the target creature can't be blocked by colorless creatures, can't be the target of colorless spells or abilities of colorless sources, can't be enchanted or equipped by colorless Auras or Equipment, and all damage that colorless sources would deal to it is prevented.
2019-06-14 - wotc
A permanent gaining protection may cause a spell or ability on the stack to have an illegal target. As a spell or ability tries to resolve, if all its targets are illegal, that spell or ability doesn't resolve. None of its effects happen, including effects unrelated to the target. If at least one target is still legal, the spell or ability does as much as it can to the remaining legal targets, and its other effects still happen.
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