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Innistrad Crimson Vow
Crimson Vow Commander
Innistrad Midnight Hunt
Midnight Hunt Commander
Adventures in the Forgotten Realms (AFR)
Commander Forgotten Realms (AFC)
Modern Horizons 2 (MH2)
Modern Horizons 1 Timeshifts (H1R)
Strixhaven (STX)
Strixhaven Mystical Archive (STA)
Commander 2021 (C21)
Alle spoilers zijn te maken in de catalogus en staan met linkjes op de winkel homepage.
Verkoop of ruil je overtollige kaarten aan Nedermagic via onze dynamische inkooplijst of vraag per email een bod op je gehele collectie.
Enige wat ik kan bedenken is voor EDH met Orvar, the All-Form als commander. Die wordt nu veel gespeeld.
Normaliter hackt een kaart als dit typische side board kaarten als Light of Day zodat je die standaard in je deck kunt doen.
Wat kun je hier eigenlijk mee? en waarom spiket deze in prijs in Amerika?
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Legal in: Vintage, Legacy, Modern, Commander
8/1/2008
Casting a card by using its retrace ability works just like casting any other spell, with two exceptions: You’re casting it from your graveyard rather than your hand, and you must discard a land card in addition to any other costs.
8/1/2008
A retrace card cast from your graveyard follows the normal timing rules for its card type.
8/1/2008
When a retrace card you cast from your graveyard resolves, fails to resolve, or is countered, it’s put back into your graveyard. You may use the retrace ability to cast it again.
8/1/2008
If the active player casts a spell that has retrace, that player may cast that card again after it resolves, before another player can remove the card from the graveyard. The active player has priority after the spell resolves, so they can immediately cast a new spell. Since casting a card with retrace from the graveyard moves that card onto the stack, no one else would have the chance to affect it while it’s still in the graveyard.
8/1/2008
Glamerdye’s effect has no duration. It will last until the game ends or the affected spell or permanent leaves the relevant zone, with the following exception: If Glamerdye affects an artifact, creature, enchantment, or planeswalker spell, it will also affect the permanent that spell becomes when it resolves.
8/1/2008
You choose the two color words when Glamerdye resolves. You can’t change a word to the same word; you must choose a different word.
8/1/2008
Glamerdye affects each instance of the chosen word in the text box of the spell or permanent, as long as it’s being used as a color word. Glamerdye won’t change such words in card names, such as White Knight. It also won’t change mana symbols.
8/1/2008
Glamerdye can change color words preceded by “non.” For example, if you have it change “red” to “green,” it will also change “nonred” to “nongreen.”
8/1/2008
Glamerdye changes only words actually printed on the spell or permanent (if it’s a card), words that are part of the spell or permanent’s original characteristics as stated by the effect that created it (if it’s a token or a copy of a spell), or words that were granted to the spell or permanent as part of a copy effect. It won’t change words that are granted to the spell or permanent by any other effects. For example, if an Aura grants a creature protection from blue, you can change that to protection from red by targeting the Aura, but not by targeting the creature. Glamerdye also can’t change what color was chosen for a permanent (such as Painter’s Servant) as it entered the battlefield.
8/1/2008
Glamerdye can’t affect the keyword fear.
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