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Dan kan Kuro, Pitlord vast wel, want die is zo lekker goedkoop. xD
Er zijn zeker weten wel andere kaarten die je 1 leven laten betalen voor iets, maar deze dude is het tofst. =p
Ahja dat klopt... Yawgmoth's Bargain was een beter plan. Dan maar iets erbij gooien om levens in te dumpen
Het is leuk bedacht, ik hoop wel dat je dan zorgt dat je tegen de tijd dat je Griselbrand een X aantal keer activeert, je op een levenstotaal staat dat een meervoud van 7 is. =p Op 20 levens kan je 'm bijvoorbeeld "maar" 2x activeren, je kan die 3e keer niet betalen omdat je niet genoeg levens hebt, je staat na de 2e activatie dan op 6. =p
Supersnel combodeck dat eerst Lich’s Mirror en Griselbrand moet hebben liggen. Heerlijk.
Ik probeerde deze kaart te breken, maar kwam niet verder dan het volgende waanzinnige idee (eerst dacht ik aan Yawgmoth’s Bargain, maar die is banned in Legacy en Restricted in Vintage).
Nieuwste Stormvariant met een berg Lotus Petals, Dark Rituals, Grim Monoliths en Mox Opals en misschien Skirge Familiars.
1) Zorg ervoor dat je een Lich’s Mirror en Griselbrand in play hebt.
2) Float een berg mana
3) Activeer Griselbrand 3x om 21 kaarten te willen rapen.
4) Lich’s Mirror vervangt je game loss door al je permanents, hand en graveyard in je library te schudden en je 7 nieuwe kaarten te laten rapen en op 20 levens te zetten.
5) Raap 21 kaarten voor je Griselbrand, je hebt nu je halve deck (28 kaarten) in je hand.
6a) Indien mogelijk, herhaal stap 1 t/m 5.
6b) Ga los met een zware overkill door Tendrils of Agony te casten.
(Ondertussen droom ik lekker verder...)
Ik denk dat dat de reden is dat hij sprakeloos is haha. =p
Sprakeloos? Zo goed is deze kaart niet, hoor!
Ja maar dat is geen old school awesomeness. =p (natuurlijk wel een betere keuze, maar dat ter zijde haha)
Pak dan Banefire. Dan krijg je ten minste geen Force of Will
Ok, dan is het niet leuk meer, Emrakul is ZO overdone. Also, verlos je tegenstander dan meteen uit z'n lijden, zoals een Fireball dat kan. En dan ben je ook nog lekker ouderwets bezig. Channel Fireball!
Ik heb één woord voor je.
Emrakul.
Oh wat flauw haha, I like it. =p
Een vraagje tho, hoe ga je dan winnen? ;o)
Hopen dat iemand zoiets heeft "ja jezus, dit gaat nergens over, laten we maar naar de volgende pot gaan"? =p
tis dat ik alleen nog maar commander speel, maar anders had een deck met 4x deze en Channel best lollig geweest: cast Channel, betaal 5 leven voor een mirror, zet al je leven om in kleurloze mana, mirror triggered en je trekt 7 nieuwe kaarten en gaat weer naar 20 leven. De Channel blijft de hele beurt in effect, dus zolang als je op de een of andere manier spiegels weet te blijven vinden, kun je doorgaan
Oja, in dat geval is het inderdaad wel een draw. I stand corrected. Yet again. xD
Ik had niet ver genoeg teruggelezen. =O
Artifact
If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20.
Legal in: Vintage, Legacy, Modern, Commander
10/1/2008
Lich's Mirror replaces the game-loss event if you would lose the game in the following ways:
-- As a state-based action for having 0 or less life.
-- As a state-based action for having tried to draw a card from an empty library since the last time state-based actions were checked.
-- As a state-based action for having ten or more poison counters (though this isn’t that helpful; see below).
-- Because an ability (such as the one from Immortal Coil) states that you do so.
10/1/2008
Lich’s Mirror has no effect if a spell or ability (such as the one from Helix Pinnacle) states that a player “wins the game.” If a player wins the game, the game ends immediately.
10/1/2008
Lich’s Mirror has no effect if you concede the game. If you concede, you’ll lose.
10/1/2008
If you can’t lose the game (for example, you control a Platinum Angel), Lich’s Mirror won’t do anything.
10/1/2008
Lich’s Mirror shuffles permanents you own into your library, regardless of who controls them.
10/1/2008
Lich’s Mirror shuffles tokens you own into your library, too. The tokens you own will leave play. However, there’s no point to physically shuffling tokens into your library because you can’t draw them as part of Lich’s Mirror’s effect and they’ll cease to exist immediately afterwards.
10/1/2008
Any abilities that trigger when the permanents leave the battlefield will be put on the stack after Lich’s Mirror’s entire effect has been applied.
10/1/2008
Lich’s Mirror doesn’t affect spells on the stack, cards that have been exiled, or permanents you control but don’t own. They’ll stay where they are. Spells on the stack will then resolve as normal.
10/1/2008
Although Lich’s Mirror has you draw a hand of seven cards and sets your life total to 20, this isn’t a game restart. You can’t take a mulligan if you don’t like your new hand of cards.
10/1/2008
For your life total to become 20, you actually gain or lose the necessary amount of life. Keep in mind that you may have a negative life total when this happens. For example, if your life total is -4 when you would lose the game, Lich’s Mirror’s effect will cause you to gain 24 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.
10/1/2008
As part of Lich's Mirror's effect, it typically shuffles itself into your library. If it does, that means that if you'd lose the game *again* immediately after its effect is finished, it can't help you a second time. This can occur in a few different ways. For example:
-- You have ten or more poison counters. Lich's Mirror doesn't remove poison counters. If you'd lose the game this way, you'll do what Lich's Mirror says, then you'll lose the game the next time state-based actions are checked.
-- Your life total is 0 or less and an effect says that you can't gain life. Since your life total can't be raised, it stays at whatever it is rather than becoming 20, and you'll lose the game the next time state-based actions are checked.
-- The number of nontoken permanents you own plus the number of cards in your hand, graveyard, and library is less than seven. When you try to draw seven cards as part of Lich's Mirror's effect, you'll be unable to complete at least one of those draws and you'll lose the game the next time state-based actions are checked.
-- You control *but don't own* a permanent such as Immortal Coil with a triggered ability that causes you to lose the game when a certain game state happens (also known as a “state trigger”), and the condition that causes the “lose the game” ability to trigger hasn't changed. If you owned the permanent, Lich's Mirror would shuffle it into your library. In this case, however, it remains on the battlefield and its ability will trigger again.
10/1/2008
If you control *but don’t own* Lich’s Mirror, Lich’s Mirror itself will still be on the battlefield after its effect is finished. If you would lose the game again for any of the reasons above, Lich’s Mirror has its effect again . . . and again . . . and again. An involuntary infinite loop will be created, and the game will end in a draw. (In the case of the triggered ability example given last in the list above, it’s possible that a player could cause the loop to end while the ability is on the stack. None of the loops caused by state-based actions can be stopped at all.)
10/1/2008
If all the players remaining in a game would lose simultaneously but one of them controls Lich’s Mirror, that player does what Lich’s Mirror says instead of losing, and everyone else loses. As a result, the controller of Lich’s Mirror wins the game because all of their opponents have lost. (If Lich’s Mirror weren’t in the picture, then the game would be a draw.)
10/1/2008
If a spell causes you to lose the game the next time state-based actions are checked (by dealing damage to you greater than your life total, for example), that spell will already be in the graveyard by the time Lich’s Mirror’s effect happens. If it’s in your graveyard, it will be shuffled into your library.
10/1/2008
If, during a check of state-based actions, you’d lose the game at the same time a creature you own would be put into your graveyard (due to an Earthquake for 10 or combat damage dealt to both you and the creature, for example), that creature’s controller has a choice to make. The state-based actions rule is trying to simultaneously (a) shuffle that creature card into your library (due to Lich’s Mirror’s replacement effect) and (b) put it into your graveyard. Only one of those things can happen. The creature’s controller chooses which one. If the creature is put into your graveyard, it isn’t shuffled into your library. Abilities that trigger when that creature is put into a graveyard will trigger only if that option is chosen.
10/1/2008
If, during a check of state-based actions, you’d lose the game for multiple reasons (for example, if you were at 1 life and had one card in your library, then Night’s Whisper caused you to draw two cards and lose 2 life), a single Lich’s Mirror will replace all of them. You’ll do what Lich’s Mirror says just once.
10/1/2009
A token’s owner is the player under whose control it entered the battlefield.
6/15/2010
In a Two-Headed Giant game, if your team would lose the game and you control Lich’s Mirror, your team won’t lose. Instead, you’ll do what Lich’s Mirror says and your teammate won’t do anything. This is true even if the reason your team would lose is because your teammate tried to draw a card with an empty library or was affected by an ability that said they lost the game. Your life total (which is the same as your team’s life total) becomes 20. Your team’s life total is adjusted by the amount of life you gain or lose as a result of this, which basically means your team’s life total becomes 20.
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