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Innistrad Crimson Vow
Crimson Vow Commander
Innistrad Midnight Hunt
Midnight Hunt Commander
Adventures in the Forgotten Realms (AFR)
Commander Forgotten Realms (AFC)
Modern Horizons 2 (MH2)
Modern Horizons 1 Timeshifts (H1R)
Strixhaven (STX)
Strixhaven Mystical Archive (STA)
Commander 2021 (C21)
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Verkoop of ruil je overtollige kaarten aan Nedermagic via onze dynamische inkooplijst of vraag per email een bod op je gehele collectie.
Serie: Shards of Alara (ALA)
Serie | Normaal | Foil | ||
Modern Masters 2017 | 0,40 | 1,50 | ||
Shards of Alara | 0,30 | 1,00 |
Volgende kaartcommentaar van Nazgul is dat ie in zijn beginperiode iedereen zo zalig versloeg met zn playset Dwarven Ponys
Hey Nazgul, volgens mij maakt je hier een enorme fout in je consistentie!
Tarmogoyf,
Brainstorm,
Force of Will,
Sedraxis Specter ,
Snapcaster Mage,
Tarmogoyf,
Jace, the Mind Sculptor,
Wasteland,
Deathrite Shaman,
Cryptic Command,
Jace, the Mind Sculptor,
Dark Confidant,
Pernicious Deed,
Griselbrand,
Delver of Secrets.
Je hebt een flink dieptepunt bereikt door deze kaart te kiezen voor je kaartcommentaar. De anderen zijn absolute toppers en dan ineens deze kaart: C-c-combo breaker! Jammer hoor.
Lange tijd (in het oude extended) mijn nr 1 favoriete kaart geweest ^^
Bedankt voor de uitleg!
Nee, je valt echt de planeswalker aan en niet de speler. Dus omdat je geen speler hebt die combat damage krijgt van specter, is er niemand die wat moet discarden.
Dit is anders met spells, want dan target je de speler echt en redirect je daarna de damage naar de planeswalker.
Nope, hij doet dan geen damage aan een speler.
Wat gebeurt er eigenlijk wanneer deze een planeswalker aanvalt? Moet de tegenstander dan nog steeds een kaart discarden?
Creature - Specter 3 / 2
Flying
Whenever Sedraxis Specter deals combat damage to a player, that player discards a card.
Unearth 1B (1B: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Legal in: Vintage, Legacy, Modern, Commander
10/1/2008
If you activate a card’s unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
10/1/2008
Activating a creature card’s unearth ability isn’t the same as casting the creature card. The unearth ability is put on the stack, but the creature card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Remove Soul) will not.
10/1/2008
At the beginning of the end step, a creature returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects such as Stifle or Voidslime that counter triggered abilities. If the ability is countered, the creature will stay on the battlefield and the delayed trigger won’t trigger again. However, the replacement effect will still exile the creature when it eventually leaves the battlefield.
10/1/2008
Unearth grants haste to the creature that’s returned to the battlefield. However, neither of the “exile” abilities is granted to that creature. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.
10/1/2008
If a creature returned to the battlefield with unearth would leave the battlefield for any reason, it’s exiled instead - unless the spell or ability that’s causing the creature to leave the battlefield is actually trying to exile it! In that case, it succeeds at exiling it. If it later returns the creature card to the battlefield (as Oblivion Ring or Flickerwisp might, for example), the creature card will return to the battlefield as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
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