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Serie | Normaal | Foil | ||
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€ 94,95
Mensen kopen een planeswalker niet omdat het Karn is per se he Competitief is deze kaart nog niet 'gebroken'. Ik denk na het uitroteren dat deze wel vaker gespeeld zou kunnen worden op tourneys. Ligt ook een beetje aan de nieuwe sets en of er kaarten geprint worden die Karn ondersteunen. Bijna niemand speelt hem nu, en dus is de prijs laag.
Wow!
Ik ben redelijk lang niet meer op Magic geweest maar deze was togh 30 euro? nu 20! Terwijl Tezzeret 30 euro is?
Karn is togh DE Planewalker Die terug gekomen is.
Ik Snap het niet..
Hij kiest zelf dus als je het niet weet en de eerste op hem gebruikt kan hij een phage exilen.
Erg slecht idee om Phage hiermee te exilen als je zijn ultimate nog wil gebruiken. Verlies je de nieuwe game onmiddelijk!
leuk om mee te spelen omdat iedereen weet dat als je de ultimatum kunt triggeren ze de lul zijn. dus als je hem uitspeelt zal hij gecounterd worden of ze doen er alles aan om hem kapot te krijgen. krijg je een strijd tussen speler en planeswalker.
mocht je geen removal hebben is dit ook nog eens een goede alternatief
mocht je tegenstander bv. een Phage the Untouchable spelen of zoiets gevaarlijks.
You win the game kaarten zijn nooit grappig.
Dit is wel 1 keertje leuk
Er zelf mee spelen wordt ook snel saai denk ik. Ik ga in ieder geval niet door de moeite om een dergelijk deck bij elkaar te scharrelen.
ja stiekum wel, maar toch wel erg naadje om er tegen te verliezen
Mulligannen naar 0 om te winnen is juist stijlvol!
Dat deel is juist het mooiste?
Opzich wel grappig, maar dat mulligannen naar 0 is wel erg lame..
Ik zag op de site van wizards vandaag een leuke combo:
Karn Liberated + Barren Glory. Exile met de eerste ability van karn de barren glory en een willekeurige aura zodat karn op 14 loyalty komt. Gebruik de ultimate en mulligan tot nul kaarten om het spel vervolgens te winnen!
Wanneer is een kaart legendary? Als er op staat dat hij LEGENDARY is Staat er op Planeswalkers dat ze legendary zijn? Nee, dus Planeswalkers zijn niet legendary
Verder checkt de legendary rule of beide kaarten legendary zijn EN dezelfde NAAM hebben. De Planeswalkers rule checkt of twee kaarten dezelfde Planeswalker SUBTYPE (dus Jace, Ajani, Bolas, etc) hebben.
Hij bedoelt nee.
Mirror Gallery geldt alleen voor legendary's. De Planeswalkers hebben last van de planeswalker uniqueness rule
Planeswalker =/= Legendary Permanent
Legendary Planeswalker - Karn
+4: Target player exiles a card from their hand.
-3: Exile target permanent.
-14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.
Vraag: Hoe werkt het restarten precies?
Antwoord: Dit is uit de officiele FAQ:
* Karn's first and third abilities are linked. Similarly, Karn's second and third abilities are linked. Only cards exiled by either of Karn's first two abilities will remain in exile when the game restarts.
* A game that restarts immediately ends. The players in that game then immediately begin a new game. No player wins, loses, or draws the original game as a result of Karn's ability.
* In a multiplayer game (a game that started with three or more players in it), any player that left the game before it was restarted with Karn's ability won't be involved in the new game.
* The player who controlled the ability that restarted the game is the starting player in the new game. The new game starts like a game normally does:
-- Each player shuffles his or her deck (except the cards left in exile by Karn's ability).
-- Each player's life total becomes 20 (or the starting life total for whatever format you're playing).
-- Players draw a hand of seven cards. Players may take mulligans.
-- Players may take actions based on cards in their opening hands, such as Chancellors and Leylines.
* After the pre-game procedure is complete, but before the new game's first turn, Karn's ability finishes resolving and the cards left in exile are put onto the battlefield. If this causes any triggered abilities to trigger, those abilities are put onto the stack at the beginning of the first upkeep step.
* Creatures put onto the battlefield due to Karn's ability will have been under their controller's control continuously since the beginning of the first turn. They can attack and their activated abilities with {T} in the cost can be activated.
* Any permanents put onto the battlefield with Karn's ability that entered the battlefield tapped will untap during their controller's first untap step.
* No actions taken in the game that was restarted apply to the new game. For example, if you were dealt damage by Stigma Lasher in the original game, the effect that states you can't gain life doesn't carry over to the new game.
* Players won't have any poison counters or emblems they had in the original game.
* In a Commander game, players put their commanders into the command zone before shuffling their deck.
* The number of times a player has cast his or her commander from the command zone resets to zero. Also, the amount of combat damage dealt to players by each commander is reset to 0.
* If a player's commander was exiled with Karn as the game restarted, that commander won't be put into the command zone at the beginning of the game. It will be put onto the battlefield when Karn's ability finishes resolving.
* In a multiplayer game using the limited range of influence option, all players are affected and will restart the game, not just those within the range of influence of the ability's controller.
Vraag: Wow, Karn als Planeswalker...die zou ik wel als wallpaper willen hebben. Is die er?
Antwoord: Jazeker! hier kun je hem downloaden.
Legal in: Vintage, Legacy, Modern, Commander
12/7/2018
A game that restarts immediately ends the preceding game. The players in that game then immediately begin a new game. No player wins, loses, or draws the original game as a result of Karn’s ability.
12/7/2018
Players can’t move cards between their deck and sideboard before the new game.
12/7/2018
The player who controlled the ability that restarted the game is the starting player in the new game. The new game starts like a game normally does: Each player shuffles their deck (except the cards left in exile by Karn’s ability). Each player’s life total becomes 20 (or the starting life total for whatever format you’re playing). Players draw a hand of seven cards. Players may take mulligans. Players may take actions based on cards in their opening hands, such as those of Leylines.
12/7/2018
Karn’s first and third abilities are linked. Similarly, Karn’s second and third abilities are linked. Only non-Aura permanent cards exiled by either of Karn’s first two abilities will remain in exile when the game restarts.
12/7/2018
After the pregame procedure is complete but before the new game’s first turn, Karn’s ability finishes resolving and the cards left in exile are put onto the battlefield. If this causes any triggered abilities to trigger, those abilities are put onto the stack at the beginning of the first upkeep step.
12/7/2018
Permanents put onto the battlefield due to Karn’s ability will have been under the starting controller’s control continuously since the beginning of that player’s first turn. Creatures among them can attack and their activated abilities with T in the cost can be activated.
12/7/2018
Any permanents put onto the battlefield with Karn’s ability that entered the battlefield tapped will untap during their controller’s first untap step.
12/7/2018
No actions taken in the game that was restarted apply to the new game. For example, if you were dealt damage by Stigma Lasher in the original game, the effect that states you can’t gain life doesn’t carry over to the new game.
12/7/2018
Players won’t have any counters or emblems they had in the original game.
12/7/2018
In a multiplayer game, any player who left the game before it was restarted with Karn’s ability won’t be involved in the new game.
12/7/2018
If a player leaves the game, all cards that player owns leave as well. If you leave the game, the permanents you control from Karn’s ability are exiled.
12/7/2018
In a Commander game, each player puts their commander into the command zone before shuffling their deck, unless it was exiled with Karn. In that case, the commander remains in exile and will be put onto the battlefield when Karn’s ability finishes resolving.
12/7/2018
The number of times a player has cast their commander from the command zone resets to zero. The amount of combat damage dealt to players by each commander is reset to 0.
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