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Puur flavorwise zal dat logisch zijn, maar voor het spel is dat NIET zo.
Planeswalkers hebben sowieso niks te maken met de Legendrule...
Op deze manier heb je ook 2 kroma's, 3 crovaxen etc
Maar wat als je Karn, Silver Golem al in het spel zou hebben liggen, zal de legend regel dan toegepast worden...? Ik heb een vermoeden van niet, maar het zou wel logisch zijn.
Nice nice,
Grats!
Haha Nice!
Ik had dat ook een X.
Eerste booster een Koth of the hammer 3e Booster een Venser ^^
Gefeliciteerd
Gefeliciteerd!
Woot \('.')/
Open net een booster, zit Karn erin!!!
Hoeft niet per se maar als de tegenstander geen antwoord heeft op Karn, waarom zou je het dan niet doen. Als je het goed doet is het instant good game.
Waarom zou je z'n ultimate persé moeten gebruiken? Z'n eerste en tweede ability zouden genoeg moeten zijn om controle te houden. Dat is het hele doel van deze kaart. De laatste ability is meer emergency measure denk ik. Mocht het nodig zijn dan kan je z'n laatste gebruiken om opnieuw te beginnen. Maar eigenlijk moet je het kunnen redden puur met 1 en 2 denk ik.
Ja, dat klopt. Het komt niet als een verrassing.
Exilen is face-up, tenzij expliciet anders vermeld.
Maar het feit dat je zijn ultimate niet meer kunt gebruiken, is al vervelend genoeg.
over de phage the untoucheble, je weet dat toch gewppn als je tegenstander die exiled uit zijn hand? want er staat niet exile faced down.
Bij zwart control is het echt heel geinig.
Tot nu toe speel ik het deck in FNM en FMM en wordt toch wel 2e of 3e.
Punt is; ik dood alles, en vang de klappen die ik moet vangen, en regain het met lifegain. Echt een aanrader om Karn bij te spelen, waardige toevoeging.
Jah dat klopt. Maar het nadeel is, hij is erg goed maar je moet hem ook nog makelijk in je deck kunnen plaatsen, in mijn Deck's zou hij volkomen nuteloos zijn. en in een Zwart Control deck is hij zeker wel goed inderdaad. maar het eerst +4 & Dan -3 Vind ik samen wel heel mooi voor in een Control Deck. Leuk idee
Ik vind dat men hem toch wel degelijk onderschat. Ook is het zo dat men al snel op z'n ultimate rekent, of juist hem hierop afkraken.
Ikzelf speel hem in een zwart artifact deck met veel removal en deatchtouch. Totdat Karn op het veld komt, heb ik de controle. Zodra kan op het veld komt, verliest de ander totaal alle controle.
Vanaf dat moment exile of z'n hand beetje bij beetje, of alles wat hij speelt. Vervolgens maak ik hem snel af.
Ik denk dat Karn niet gerekent moet worden als finisher, maar gewoon als toevoeging, zoals bij zwart control. Zijn exile abilities maken hem namelijk wel degelijk akelig goed!
Jah Dat is ook zo.
Legendary Planeswalker - Karn
+4: Target player exiles a card from their hand.
-3: Exile target permanent.
-14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.
Vraag: Hoe werkt het restarten precies?
Antwoord: Dit is uit de officiele FAQ:
* Karn's first and third abilities are linked. Similarly, Karn's second and third abilities are linked. Only cards exiled by either of Karn's first two abilities will remain in exile when the game restarts.
* A game that restarts immediately ends. The players in that game then immediately begin a new game. No player wins, loses, or draws the original game as a result of Karn's ability.
* In a multiplayer game (a game that started with three or more players in it), any player that left the game before it was restarted with Karn's ability won't be involved in the new game.
* The player who controlled the ability that restarted the game is the starting player in the new game. The new game starts like a game normally does:
-- Each player shuffles his or her deck (except the cards left in exile by Karn's ability).
-- Each player's life total becomes 20 (or the starting life total for whatever format you're playing).
-- Players draw a hand of seven cards. Players may take mulligans.
-- Players may take actions based on cards in their opening hands, such as Chancellors and Leylines.
* After the pre-game procedure is complete, but before the new game's first turn, Karn's ability finishes resolving and the cards left in exile are put onto the battlefield. If this causes any triggered abilities to trigger, those abilities are put onto the stack at the beginning of the first upkeep step.
* Creatures put onto the battlefield due to Karn's ability will have been under their controller's control continuously since the beginning of the first turn. They can attack and their activated abilities with {T} in the cost can be activated.
* Any permanents put onto the battlefield with Karn's ability that entered the battlefield tapped will untap during their controller's first untap step.
* No actions taken in the game that was restarted apply to the new game. For example, if you were dealt damage by Stigma Lasher in the original game, the effect that states you can't gain life doesn't carry over to the new game.
* Players won't have any poison counters or emblems they had in the original game.
* In a Commander game, players put their commanders into the command zone before shuffling their deck.
* The number of times a player has cast his or her commander from the command zone resets to zero. Also, the amount of combat damage dealt to players by each commander is reset to 0.
* If a player's commander was exiled with Karn as the game restarted, that commander won't be put into the command zone at the beginning of the game. It will be put onto the battlefield when Karn's ability finishes resolving.
* In a multiplayer game using the limited range of influence option, all players are affected and will restart the game, not just those within the range of influence of the ability's controller.
Vraag: Wow, Karn als Planeswalker...die zou ik wel als wallpaper willen hebben. Is die er?
Antwoord: Jazeker! hier kun je hem downloaden.
Legal in: Vintage, Legacy, Modern, Commander
12/7/2018
A game that restarts immediately ends the preceding game. The players in that game then immediately begin a new game. No player wins, loses, or draws the original game as a result of Karn’s ability.
12/7/2018
Players can’t move cards between their deck and sideboard before the new game.
12/7/2018
The player who controlled the ability that restarted the game is the starting player in the new game. The new game starts like a game normally does: Each player shuffles their deck (except the cards left in exile by Karn’s ability). Each player’s life total becomes 20 (or the starting life total for whatever format you’re playing). Players draw a hand of seven cards. Players may take mulligans. Players may take actions based on cards in their opening hands, such as those of Leylines.
12/7/2018
Karn’s first and third abilities are linked. Similarly, Karn’s second and third abilities are linked. Only non-Aura permanent cards exiled by either of Karn’s first two abilities will remain in exile when the game restarts.
12/7/2018
After the pregame procedure is complete but before the new game’s first turn, Karn’s ability finishes resolving and the cards left in exile are put onto the battlefield. If this causes any triggered abilities to trigger, those abilities are put onto the stack at the beginning of the first upkeep step.
12/7/2018
Permanents put onto the battlefield due to Karn’s ability will have been under the starting controller’s control continuously since the beginning of that player’s first turn. Creatures among them can attack and their activated abilities with T in the cost can be activated.
12/7/2018
Any permanents put onto the battlefield with Karn’s ability that entered the battlefield tapped will untap during their controller’s first untap step.
12/7/2018
No actions taken in the game that was restarted apply to the new game. For example, if you were dealt damage by Stigma Lasher in the original game, the effect that states you can’t gain life doesn’t carry over to the new game.
12/7/2018
Players won’t have any counters or emblems they had in the original game.
12/7/2018
In a multiplayer game, any player who left the game before it was restarted with Karn’s ability won’t be involved in the new game.
12/7/2018
If a player leaves the game, all cards that player owns leave as well. If you leave the game, the permanents you control from Karn’s ability are exiled.
12/7/2018
In a Commander game, each player puts their commander into the command zone before shuffling their deck, unless it was exiled with Karn. In that case, the commander remains in exile and will be put onto the battlefield when Karn’s ability finishes resolving.
12/7/2018
The number of times a player has cast their commander from the command zone resets to zero. The amount of combat damage dealt to players by each commander is reset to 0.
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